""" Create custom card for Sphealthamus Sphealy Spheal Sr Power hitter vs RHP (singles/HRs), patient hitter vs LHP (walks/singles) Extreme pull tendency vs RHP (62%), all-fields vs LHP (28%) """ import asyncio from custom_cards.archetype_definitions import BatterArchetype from custom_cards.archetype_calculator import BatterRatingCalculator, calculate_total_ops from creation_helpers import mlbteam_and_franchise from db_calls import db_get, db_post, db_put, db_patch from datetime import datetime import boto3 import random # AWS Configuration AWS_BUCKET_NAME = 'paper-dynasty' AWS_REGION = 'us-east-1' S3_BASE_URL = f'https://{AWS_BUCKET_NAME}.s3.{AWS_REGION}.amazonaws.com' async def create_sphealthamus_spheal(): """Create Sphealthamus Sphealy Spheal Sr custom card.""" print("="*70) print("CREATING SPHEALTHAMUS SPHEALY SPHEAL SR") print("="*70) # Player details name_first = "Sphealthamus Sphealy" name_last = "Spheal Sr" hand = "L" # Left-handed batter team_abbrev = "SEA" # Placeholder team positions = ["1B"] # First baseman # Get team info mlb_team_id, franchise_id = mlbteam_and_franchise(team_abbrev) # Cardset setup - Always use cardset 29 for custom characters cardset_id = 29 cardset = {'id': cardset_id, 'name': 'Custom Characters'} season = 2005 player_description = "05 Custom" print(f"✓ Using cardset ID: {cardset['id']} - Player description: '{player_description}'") # Create custom archetype for Sphealthamus Sphealy Spheal Sr # Target: Combined OPS = 0.820 # vs RHP: Power (singles + HRs with 3:2 BP-HR:HR ratio), high pull (62%) # vs LHP: Patient (walks + singles), low pull (28%) spheal = BatterArchetype( name="Sphealthamus Sphealy Spheal Sr", description="Power vs RHP, patience vs LHP, extreme splits", # VS RHP: Target OPS = ~0.820 (power profile - singles + HRs) avg_vs_r=0.250, # Boosted to hit OPS target obp_vs_r=0.330, # Boosted to hit OPS target slg_vs_r=0.475, # Boosted to hit OPS target bb_pct_vs_r=0.09, # Moderate walks k_pct_vs_r=0.24, # Higher strikeouts (power hitter) # VS LHP: Target OPS = ~0.800 (patient profile - walks + singles) avg_vs_l=0.250, # Boosted to hit OPS target obp_vs_l=0.350, # Boosted to hit OPS target slg_vs_l=0.415, # Boosted to hit OPS target bb_pct_vs_l=0.15, # Very high walks k_pct_vs_l=0.20, # Fewer strikeouts # Power distribution - high HR rate vs RHP, moderate vs LHP hr_per_hit=0.15, # High HR rate triple_per_hit=0.00, # NO TRIPLES double_per_hit=0.20, # Moderate doubles # Batted ball profile gb_pct=0.40, # Some ground balls fb_pct=0.38, # Lots of fly balls (power) ld_pct=0.22, # Line drives # Batted ball quality - power hitter hard_pct=0.40, # Lots of hard contact med_pct=0.42, # Medium contact soft_pct=0.18, # Some soft contact # Spray chart - EXTREME PULL vs RHP, all-fields vs LHP pull_pct=0.45, # Will adjust per split center_pct=0.32, # Will adjust per split oppo_pct=0.23, # Will adjust per split # Infield hits ifh_pct=0.04, # Low (slow runner) # Specific power metrics hr_fb_pct=0.16, # Good HR/FB # Baserunning - poor speed speed_rating=3, # Poor speed steal_jump=5, # Below average xbt_pct=0.42, # Below average # Situational hitting - poor hit_run_skill=3, # Poor hit-and-run # Defensive profile primary_positions=["1B"], defensive_rating=5, # Average defender ) print(f"\n✓ Created custom archetype: {spheal.name}") print(f" Base stats vR: {spheal.avg_vs_r:.3f}/{spheal.obp_vs_r:.3f}/{spheal.slg_vs_r:.3f} (OPS: {spheal.obp_vs_r + spheal.slg_vs_r:.3f})") print(f" Base stats vL: {spheal.avg_vs_l:.3f}/{spheal.obp_vs_l:.3f}/{spheal.slg_vs_l:.3f} (OPS: {spheal.obp_vs_l + spheal.slg_vs_l:.3f})") # Calculate ratings calc = BatterRatingCalculator(spheal) ratings = calc.calculate_ratings(battingcard_id=0) # Temp ID baserunning = calc.calculate_baserunning() # Override steal rate to 0.416666 (18-13) print(f"\n✓ Setting steal rate to 0.416666 (18-13)...") baserunning['steal_jump'] = 0.416666 baserunning['steal_high'] = 18 baserunning['steal_low'] = 13 # Override running to 9 print(f"✓ Setting running to 9...") baserunning['running'] = 9 # Override bunting to D print(f"✓ Setting bunting to D...") baserunning['bunting'] = 'D' # Override hit-and-run to D print(f"✓ Setting hit-and-run to D...") baserunning['hit_and_run'] = 'D' # Apply randomization to make results look more natural print(f"\n✓ Applying randomization (±0.5) and rounding to 0.05...") random.seed(43) # Different seed for different character for rating in ratings: # Fields to randomize randomize_fields = [ 'homerun', 'bp_homerun', 'triple', 'double_three', 'double_two', 'double_pull', 'single_two', 'single_one', 'single_center', 'walk', 'hbp', 'strikeout', 'lineout', 'popout', 'flyout_a', 'flyout_bq', 'flyout_lf_b', 'flyout_rf_b', 'groundout_a', 'groundout_b', 'groundout_c' ] for field in randomize_fields: if rating[field] > 0: randomization = random.uniform(-0.5, 0.5) new_value = rating[field] + randomization rating[field] = round(new_value * 20) / 20 rating[field] = max(0.05, rating[field]) # Fix BP-HR and HBP to whole numbers, remove triples, adjust pull rates print(f"\n✓ Applying custom adjustments...") print(f" - Setting BP-HR to whole numbers") print(f" - Setting HBP to whole numbers") print(f" - Removing all triples") print(f" - Adjusting pull rates (62% vR, 28% vL)") print(f" - Setting BP-HR:HR ratio to 3:2 vs RHP") # vs LHP (ratings[0]) - Patient profile old_bphr_vl = ratings[0]['bp_homerun'] ratings[0]['bp_homerun'] = 1.0 # Fewer BP-HR vs LHP ratings[0]['single_center'] += (old_bphr_vl - 1.0) old_hbp_vl = ratings[0]['hbp'] ratings[0]['hbp'] = 1.0 ratings[0]['single_center'] += (old_hbp_vl - 1.0) # Remove triples vL old_triple_vl = ratings[0]['triple'] ratings[0]['triple'] = 0.0 ratings[0]['single_center'] += old_triple_vl # Remove Double2 vL and move to Walks old_double2_vl = ratings[0]['double_two'] ratings[0]['double_two'] = 0.0 ratings[0]['walk'] += old_double2_vl # Set pull rate to 28% vL ratings[0]['pull_rate'] = 0.28 ratings[0]['center_rate'] = 0.40 ratings[0]['slap_rate'] = 0.32 # vs RHP (ratings[1]) - Power profile # Add 2 BP-HR and 1.4 HR total_hr_chances = ratings[1]['homerun'] + ratings[1]['bp_homerun'] ratings[1]['homerun'] = 3.4 # Add 1.4 HR ratings[1]['bp_homerun'] = 5.0 # Add 2 BP-HR # Redistribute excess excess = total_hr_chances - 8.4 ratings[1]['single_center'] += excess old_hbp_vr = ratings[1]['hbp'] ratings[1]['hbp'] = 1.0 ratings[1]['single_center'] += (old_hbp_vr - 1.0) # Remove triples vR old_triple_vr = ratings[1]['triple'] ratings[1]['triple'] = 0.0 ratings[1]['single_center'] += old_triple_vr # Remove Double2 vR and move to singles old_double2_vr = ratings[1]['double_two'] ratings[1]['double_two'] = 0.0 ratings[1]['single_center'] += old_double2_vr # Remove Flyout LF-B vR and move to strikeouts old_flyout_lf_vr = ratings[1]['flyout_lf_b'] ratings[1]['flyout_lf_b'] = 0.0 ratings[1]['strikeout'] += old_flyout_lf_vr # Set pull rate to 62% vR ratings[1]['pull_rate'] = 0.62 ratings[1]['center_rate'] = 0.25 ratings[1]['slap_rate'] = 0.13 # Fix total chances to exactly 108.0 for rating in ratings: total = sum([ rating['homerun'], rating['bp_homerun'], rating['triple'], rating['double_three'], rating['double_two'], rating['double_pull'], rating['single_two'], rating['single_one'], rating['single_center'], rating['bp_single'], rating['walk'], rating['hbp'], rating['strikeout'], rating['lineout'], rating['popout'], rating['flyout_a'], rating['flyout_bq'], rating['flyout_lf_b'], rating['flyout_rf_b'], rating['groundout_a'], rating['groundout_b'], rating['groundout_c'] ]) diff = 108.0 - total if abs(diff) > 0.01: rating['groundout_b'] += diff rating['groundout_b'] = round(rating['groundout_b'] * 20) / 20 # Adjust groundout ratios to 4:2:1 (A:B:C) print(f"\n✓ Adjusting groundout ratios to 4:2:1 (A:B:C)...") for rating in ratings: total_groundouts = rating['groundout_a'] + rating['groundout_b'] + rating['groundout_c'] rating['groundout_a'] = round(total_groundouts * (4/7) * 20) / 20 rating['groundout_b'] = round(total_groundouts * (2/7) * 20) / 20 rating['groundout_c'] = round(total_groundouts * (1/7) * 20) / 20 # Set Flyout A to 1.0 and move removed chances to strikeouts print(f"✓ Setting Flyout A to 1.0 both sides...") for rating in ratings: old_flyout_a = rating['flyout_a'] rating['flyout_a'] = 1.0 rating['strikeout'] += (old_flyout_a - 1.0) # Rebalance again after adjustments for rating in ratings: total = sum([ rating['homerun'], rating['bp_homerun'], rating['triple'], rating['double_three'], rating['double_two'], rating['double_pull'], rating['single_two'], rating['single_one'], rating['single_center'], rating['bp_single'], rating['walk'], rating['hbp'], rating['strikeout'], rating['lineout'], rating['popout'], rating['flyout_a'], rating['flyout_bq'], rating['flyout_lf_b'], rating['flyout_rf_b'], rating['groundout_a'], rating['groundout_b'], rating['groundout_c'] ]) diff = 108.0 - total if abs(diff) > 0.01: rating['groundout_b'] += diff rating['groundout_b'] = round(rating['groundout_b'] * 20) / 20 # Recalculate rate stats for rating in ratings: total_hits = ( rating['homerun'] + rating['bp_homerun'] * 0.5 + rating['triple'] + rating['double_three'] + rating['double_two'] + rating['double_pull'] + rating['single_two'] + rating['single_one'] + rating['single_center'] + rating['bp_single'] * 0.5 ) rating['avg'] = round(total_hits / 108, 5) rating['obp'] = round((total_hits + rating['hbp'] + rating['walk']) / 108, 5) rating['slg'] = round(( rating['homerun'] * 4 + rating['bp_homerun'] * 2 + rating['triple'] * 3 + (rating['double_two'] + rating['double_three'] + rating['double_pull']) * 2 + rating['single_center'] + rating['single_two'] + rating['single_one'] + rating['bp_single'] ) / 108, 5) # Display adjusted ratings print("\n" + "="*70) print("FINAL RATINGS (TWO-COLUMN TABLE)") print("="*70) vl = ratings[0] vr = ratings[1] print(f"\n{'RATING':<25} {'VS LHP':>12} {'VS RHP':>12}") print("-" * 50) print(f"{'AVG':<25} {vl['avg']:>12.3f} {vr['avg']:>12.3f}") print(f"{'OBP':<25} {vl['obp']:>12.3f} {vr['obp']:>12.3f}") print(f"{'SLG':<25} {vl['slg']:>12.3f} {vr['slg']:>12.3f}") print(f"{'OPS':<25} {vl['obp']+vl['slg']:>12.3f} {vr['obp']+vr['slg']:>12.3f}") print() print(f"{'HITS':<25}") print(f"{' Homerun':<25} {vl['homerun']:>12.1f} {vr['homerun']:>12.1f}") print(f"{' BP Homerun':<25} {vl['bp_homerun']:>12.1f} {vr['bp_homerun']:>12.1f}") print(f"{' Triple':<25} {vl['triple']:>12.1f} {vr['triple']:>12.1f}") print(f"{' Double (3B)':<25} {vl['double_three']:>12.1f} {vr['double_three']:>12.1f}") print(f"{' Double (2B)':<25} {vl['double_two']:>12.1f} {vr['double_two']:>12.1f}") print(f"{' Double (Pull)':<25} {vl['double_pull']:>12.1f} {vr['double_pull']:>12.1f}") print(f"{' Single (2B)':<25} {vl['single_two']:>12.1f} {vr['single_two']:>12.1f}") print(f"{' Single (1B)':<25} {vl['single_one']:>12.1f} {vr['single_one']:>12.1f}") print(f"{' Single (Center)':<25} {vl['single_center']:>12.1f} {vr['single_center']:>12.1f}") print(f"{' BP Single':<25} {vl['bp_single']:>12.1f} {vr['bp_single']:>12.1f}") print() print(f"{'ON-BASE':<25}") print(f"{' Walk':<25} {vl['walk']:>12.1f} {vr['walk']:>12.1f}") print(f"{' HBP':<25} {vl['hbp']:>12.1f} {vr['hbp']:>12.1f}") print() print(f"{'SPRAY CHART':<25}") print(f"{' Pull %':<25} {vl['pull_rate']:>11.1%} {vr['pull_rate']:>11.1%}") print(f"{' Center %':<25} {vl['center_rate']:>11.1%} {vr['center_rate']:>11.1%}") print(f"{' Opposite %':<25} {vl['slap_rate']:>11.1%} {vr['slap_rate']:>11.1%}") print() # Calculate and display total OPS total_ops = calculate_total_ops(ratings[0], ratings[1], is_pitcher=False) print(f"\nTotal OPS: {total_ops:.3f} (Target: 0.820)") print(f"\nBaserunning:") print(f" Steal: {baserunning['steal_low']}-{baserunning['steal_high']} (Jump: {baserunning['steal_jump']})") print(f" Running: {baserunning['running']} Hit-and-Run: {baserunning['hit_and_run']} Bunting: {baserunning['bunting']}") # Summary print("\n" + "="*70) print("SUMMARY") print("="*70) print(f"\nPlayer: Sphealthamus Sphealy Spheal Sr ({hand})") print(f"Position: 1B (Range 5, Error 3)") print(f"Cardset: 29 (Custom Characters)") print(f"Description: 05 Custom") print(f"Total OPS: {total_ops:.3f} / 0.820 target") print(f"Pull Rate: {vl['pull_rate']*100:.0f}% vL / {vr['pull_rate']*100:.0f}% vR (Target: 28% vL, 62% vR)") print(f"BP-HR:HR ratio vR: {vr['bp_homerun']:.0f}:{vr['homerun']:.0f} (Target: 3:2)") print("\n" + "="*70) print("DATABASE CREATION") print("="*70) # Create database records bbref_id = f"custom_{name_last.lower().replace(' ', '')}{name_first[0].lower()}01" # Step 1: Create/verify MLBPlayer record print(f"\n✓ Checking for existing MLBPlayer record...") mlb_query = await db_get('mlbplayers', params=[('first_name', name_first), ('last_name', name_last)]) if mlb_query and mlb_query.get('count', 0) > 0: mlbplayer_id = mlb_query['players'][0]['id'] print(f" Using existing MLBPlayer ID: {mlbplayer_id}") else: try: mlbplayer_payload = { 'key_bbref': bbref_id, 'key_fangraphs': 0, 'key_mlbam': 0, 'key_retro': '', 'first_name': name_first, 'last_name': name_last, } new_mlbplayer = await db_post('mlbplayers/one', payload=mlbplayer_payload) mlbplayer_id = new_mlbplayer['id'] print(f" Created MLBPlayer ID: {mlbplayer_id}") except ValueError as e: print(f" MLBPlayer creation failed: {e}") print(f" Proceeding without MLBPlayer linkage...") mlbplayer_id = None # Step 2: Create or update Player record print(f"\n✓ Checking for existing Player record...") now = datetime.now() release_date = f"{now.year}-{now.month}-{now.day}" p_query = await db_get('players', params=[('bbref_id', bbref_id), ('cardset_id', cardset['id'])]) if p_query and p_query.get('count', 0) > 0: player_id = p_query['players'][0]['player_id'] print(f" Using existing Player ID: {player_id}") image_url = f"https://pd.manticorum.com/api/v2/players/{player_id}/battingcard?d={release_date}" await db_patch('players', object_id=player_id, params=[('image', image_url)]) print(f" Updated image URL") else: print(f" Creating new Player record...") temp_image_url = f"https://pd.manticorum.com/api/v2/players/0/battingcard?d={release_date}" player_payload = { 'p_name': f"{name_first} {name_last}", 'bbref_id': bbref_id, 'fangr_id': 0, 'strat_code': 0, 'hand': hand, 'mlbclub': 'Custom Ballplayers', 'franchise': 'Custom Ballplayers', 'cardset_id': cardset['id'], 'description': player_description, 'is_custom': True, 'cost': 100, 'rarity_id': 5, 'image': temp_image_url, 'set_num': 9999, 'pos_1': '1B', } if mlbplayer_id: player_payload['mlbplayer_id'] = mlbplayer_id new_player = await db_post('players', payload=player_payload) player_id = new_player['player_id'] print(f" Created Player ID: {player_id}") image_url = f"https://pd.manticorum.com/api/v2/players/{player_id}/battingcard?d={release_date}" await db_patch('players', object_id=player_id, params=[('image', image_url)]) print(f" Updated with correct image URL") # Step 3: Create BattingCard print(f"\n✓ Creating BattingCard...") batting_card_payload = { 'cards': [{ 'player_id': player_id, 'key_bbref': bbref_id, 'key_fangraphs': 0, 'key_mlbam': 0, 'key_retro': '', 'name_first': name_first, 'name_last': name_last, 'steal_low': baserunning['steal_low'], 'steal_high': baserunning['steal_high'], 'steal_auto': baserunning['steal_auto'], 'steal_jump': baserunning['steal_jump'], 'hit_and_run': baserunning['hit_and_run'], 'running': baserunning['running'], 'hand': hand, 'bunting': baserunning['bunting'], }] } await db_put('battingcards', payload=batting_card_payload, timeout=10) print(f" BattingCard created") bc_query = await db_get('battingcards', params=[('player_id', player_id)]) battingcard_id = bc_query['cards'][0]['id'] print(f" BattingCard ID: {battingcard_id}") # Step 4: Create BattingCardRatings print(f"\n✓ Creating BattingCardRatings...") for rating in ratings: rating['battingcard_id'] = battingcard_id ratings_payload = {'ratings': ratings} await db_put('battingcardratings', payload=ratings_payload, timeout=10) print(f" Ratings created (vL and vR)") # Step 5: Create CardPositions print(f"\n✓ Creating CardPosition (1B)...") positions_payload = { 'positions': [{ 'player_id': player_id, 'variant': 0, 'position': '1B', 'innings': 1, 'range': 5, 'error': 3, }] } await db_put('cardpositions', payload=positions_payload, timeout=10) print(f" Position created: 1B (Range 5, Error 3)") # Step 6: Update rarity and cost print(f"\n✓ Updating rarity and cost...") target_rarity_id = 3 # Starter target_cost = 85 await db_patch('players', object_id=player_id, params=[('rarity_id', target_rarity_id)]) await db_patch('players', object_id=player_id, params=[('cost', target_cost)]) print(f" Rarity set to: Starter (ID 3)") print(f" Cost set to: {target_cost}") # Step 7: Skip image generation for now print(f"\n✓ Skipping card image generation and S3 upload (will do after review)...") api_image_url = f"https://pd.manticorum.com/api/v2/players/{player_id}/battingcard?d={release_date}" s3_url = f"https://{AWS_BUCKET_NAME}.s3.{AWS_REGION}.amazonaws.com/cards/cardset-{cardset['id']:03d}/player-{player_id}/battingcard.png?d={release_date}" print(f" Card preview URL: {api_image_url}") print(f" Future S3 URL: {s3_url}") print("\n" + "="*70) print("✅ SUCCESS!") print("="*70) print(f"\nSphealthamus Sphealy Spheal Sr created successfully!") print(f" Player ID: {player_id}") print(f" BattingCard ID: {battingcard_id}") print(f" Position: 1B (Range 5, Error 3)") print(f" Bunting: D Hit-and-Run: D") print(f" Running: {baserunning['running']}") print(f" Stealing: {baserunning['steal_low']}-{baserunning['steal_high']} ({baserunning['steal_jump']})") print(f" Pull Rates: {vl['pull_rate']*100:.0f}% vL, {vr['pull_rate']*100:.0f}% vR") print(f" Rarity: Starter") print(f" Cost: {target_cost}") print(f" Total OPS: {total_ops:.3f}") print(f"\n Card Preview URL: {api_image_url}") print(f" (Image not yet uploaded to S3 - awaiting review)") print("\n" + "="*70) if __name__ == "__main__": asyncio.run(create_sphealthamus_spheal())