From e9ecdec16803e3373e785403c87ea08edf113dfd Mon Sep 17 00:00:00 2001 From: Cal Corum Date: Mon, 6 Apr 2026 20:31:15 -0500 Subject: [PATCH] fix: update 'What to port' item 3 to reflect glow/metallic decoupling Item 3 still said 'always apply glow animation to filled diamonds' after the body text was updated to decouple metallic and glow. Now correctly specifies glow (diamond-glow class) is T4-only. Addresses review feedback on PR #56. Co-Authored-By: Claude Sonnet 4.6 --- docs/refractor-visual-spec.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/refractor-visual-spec.md b/docs/refractor-visual-spec.md index e335d09..60f4138 100644 --- a/docs/refractor-visual-spec.md +++ b/docs/refractor-visual-spec.md @@ -222,7 +222,7 @@ L-shaped corner brackets on all four card corners. 1. **Diamond indicator CSS** (`.tier-diamond`, `.diamond-quad`, keyframes) → add to card template stylesheet 2. **Diamond HTML generation** → add to Playwright card renderer (4 divs in a grid) -3. **Metallic + glow effect** → always apply metallic class + glow animation to filled diamonds +3. **Metallic effect** → always apply metallic class to filled diamonds; apply glow animation (`diamond-glow` class) for T4 only 4. **T3 shimmer** → APNG capture with `--anim-progress` variable (8 frames) 5. **T4 layered effects** → APNG capture with `--anim-progress` driving all 4 layers 6. **Diamond colors** → store in tier config or derive from tier level