docs: update diamond colors in visual spec to match production
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@ -117,10 +117,10 @@ Metallic effect **automatically** enables the glow pulse (no separate toggle nee
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| Tier | Color (body) | Highlight (bright edge) | Glow Color | Intent |
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|------|-------------|------------------------|------------|--------|
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| T1 | `#d46a1a` | `#f0a050` | `#d46a1a` | Orange |
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| T2 | `#b82020` | `#e85050` | `#b82020` | Red |
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| T3 | `#7b2d8e` | `#b860d0` | `#7b2d8e` | Purple |
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| T4 | `#1a6af0` | `#60b0ff` | `#1a6af0` | Blue flame |
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| T1 | `#1a6b1a` | `#40b040` | `#1a6b1a` | Green |
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| T2 | `#2070b0` | `#50a0e8` | `#2070b0` | Blue |
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| T3 | `#a82020` | `#e85050` | `#a82020` | Red |
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| T4 | `#6b2d8e` | `#a060d0` | `#6b2d8e` | Purple |
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Progression: warm → hot → regal → transcendent.
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@ -235,9 +235,9 @@ L-shaped corner brackets on all four card corners.
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### Database/API considerations
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The diamond fill count is already derivable from the tier level — no new database fields needed:
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- `refractor_tier = 1` → `diamondFill = 1`, color = orange
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- `refractor_tier = 2` → `diamondFill = 2`, color = red
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- `refractor_tier = 3` → `diamondFill = 3`, color = purple
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- `refractor_tier = 4` → `diamondFill = 4`, color = blue-flame
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- `refractor_tier = 1` → `diamondFill = 1`, color = green
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- `refractor_tier = 2` → `diamondFill = 2`, color = blue
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- `refractor_tier = 3` → `diamondFill = 3`, color = red
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- `refractor_tier = 4` → `diamondFill = 4`, color = purple
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Diamond colors are purely visual (CSS) — they don't need to be stored.
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