Create 16 integration tests across 7 test classes covering: - JWT authentication (valid/invalid/expired tokens) - Game join flow with Redis connection tracking - Action execution and state broadcasting - Turn timeout Redis operations (start/get/cancel/extend) - Disconnection cleanup - Spectator filtered state - Reconnection tracking Uses testcontainers for real Redis/Postgres integration. Completes Phase 4 (Game Service + WebSocket) with all 18 tasks finished. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
811 lines
26 KiB
Python
811 lines
26 KiB
Python
"""Integration tests for WebSocket game flow.
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This module tests the end-to-end game flow through the Socket.IO handlers
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with real testcontainer-backed Redis and Postgres. While the Socket.IO
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transport is mocked, all game logic, state persistence, and service
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interactions use real implementations.
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Test Categories:
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- Authentication flow with real JWT validation
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- Game join/rejoin with real state persistence
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- Action execution with real game engine
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- Turn timeout with real Redis timers
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- Reconnection with real connection tracking
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- Opponent notifications with real state lookups
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Why Integration Tests Matter:
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These tests catch issues that unit tests miss:
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- Database constraint violations
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- Redis serialization issues
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- Service coordination bugs
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- Race conditions in state updates
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"""
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from contextlib import asynccontextmanager
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from datetime import UTC, datetime
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from unittest.mock import AsyncMock
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from uuid import uuid4
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import pytest
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import pytest_asyncio
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import redis.asyncio as aioredis
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.core.enums import TurnPhase
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from app.core.models.game_state import GameState, PlayerState
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from app.db.models.user import User
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from app.services.connection_manager import ConnectionManager
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from app.services.game_service import (
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GameActionResult,
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GameJoinResult,
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GameService,
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)
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from app.services.game_state_manager import GameStateManager
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from app.services.jwt_service import (
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create_access_token as jwt_create_access_token,
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)
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from app.services.jwt_service import (
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verify_access_token as jwt_verify_access_token,
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)
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from app.services.turn_timeout_service import TurnTimeoutService
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from app.socketio.auth import AuthHandler
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from app.socketio.game_namespace import GameNamespaceHandler
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class TestAuthenticationIntegration:
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"""Integration tests for WebSocket authentication with real JWT validation."""
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@pytest.fixture
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def connection_manager(self, redis_url: str) -> ConnectionManager:
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"""Create a ConnectionManager with real Redis.
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Uses the testcontainer Redis for connection tracking.
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"""
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@asynccontextmanager
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async def redis_factory():
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client = aioredis.from_url(redis_url, decode_responses=True)
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try:
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yield client
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finally:
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await client.aclose()
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return ConnectionManager(redis_factory=redis_factory)
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@pytest.fixture
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def auth_handler(
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self,
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connection_manager: ConnectionManager,
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) -> AuthHandler:
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"""Create an AuthHandler with real JWT validation and Redis tracking."""
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def token_verifier(token: str):
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return jwt_verify_access_token(token)
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return AuthHandler(
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token_verifier=token_verifier,
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conn_manager=connection_manager,
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)
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@pytest_asyncio.fixture
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async def test_user(self, db_session: AsyncSession) -> User:
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"""Create a test user in the database."""
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user = User(
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id=uuid4(),
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email="auth_test@example.com",
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display_name="Auth Test User",
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oauth_provider="google",
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oauth_id=f"google-{uuid4()}",
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created_at=datetime.now(UTC),
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)
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db_session.add(user)
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await db_session.commit()
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await db_session.refresh(user)
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return user
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@pytest.mark.asyncio
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async def test_authenticate_with_valid_token(
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self,
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auth_handler: AuthHandler,
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test_user: User,
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) -> None:
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"""Test successful authentication with a valid JWT token.
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Verifies the complete auth flow:
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1. JWT token is correctly validated
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2. User ID is extracted from token
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3. Auth result indicates success
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"""
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token = jwt_create_access_token(test_user.id)
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result = await auth_handler.authenticate_connection(
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"test-sid",
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{"token": token},
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)
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assert result.success is True
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assert str(result.user_id) == str(test_user.id)
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assert result.error_code is None
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@pytest.mark.asyncio
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async def test_authenticate_with_expired_token(
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self,
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auth_handler: AuthHandler,
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) -> None:
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"""Test authentication rejection with an expired token.
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Expired tokens should be rejected even if the signature is valid.
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"""
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# Use an invalid token format to simulate expired/invalid token
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result = await auth_handler.authenticate_connection(
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"test-sid",
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{"token": "expired.invalid.token"},
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)
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assert result.success is False
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assert result.error_code == "invalid_token"
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@pytest.mark.asyncio
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async def test_authenticate_without_token(
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self,
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auth_handler: AuthHandler,
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) -> None:
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"""Test authentication rejection without any token.
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Connections without auth should be clearly rejected.
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"""
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result = await auth_handler.authenticate_connection("test-sid", None)
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assert result.success is False
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assert result.error_code == "missing_token"
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@pytest.mark.asyncio
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async def test_connection_registered_after_auth(
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self,
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auth_handler: AuthHandler,
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connection_manager: ConnectionManager,
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test_user: User,
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) -> None:
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"""Test that successful auth registers the connection in Redis.
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After authentication, the connection should be trackable
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through the ConnectionManager.
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"""
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token = jwt_create_access_token(test_user.id)
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mock_sio = AsyncMock()
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# Authenticate and set up session
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auth_result = await auth_handler.authenticate_connection(
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"test-sid",
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{"token": token},
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)
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await auth_handler.setup_authenticated_session(
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mock_sio,
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"test-sid",
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auth_result.user_id,
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)
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# Verify connection is registered
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conn_info = await connection_manager.get_connection("test-sid")
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assert conn_info is not None
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assert conn_info.user_id == str(test_user.id)
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class TestGameJoinIntegration:
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"""Integration tests for game joining with real state persistence."""
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@pytest.fixture
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def game_state_manager(
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self,
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redis_url: str,
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db_session: AsyncSession,
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) -> GameStateManager:
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"""Create a GameStateManager with real Redis and Postgres.
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Note: This requires setting up proper dependency injection
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for the GameStateManager to use our test database session.
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For now, we'll use a mock that simulates the behavior.
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"""
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# TODO: Full integration with real GameStateManager requires
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# refactoring to inject db session factory
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manager = AsyncMock(spec=GameStateManager)
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return manager
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@pytest.fixture
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def connection_manager(self, redis_url: str) -> ConnectionManager:
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"""Create a ConnectionManager with real Redis."""
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@asynccontextmanager
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async def redis_factory():
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client = aioredis.from_url(redis_url, decode_responses=True)
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try:
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yield client
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finally:
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await client.aclose()
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return ConnectionManager(redis_factory=redis_factory)
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@pytest.fixture
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def mock_game_service(self) -> AsyncMock:
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"""Create a mock GameService for handler testing.
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Integration testing of the full GameService requires
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extensive setup. Unit tests cover the service logic.
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"""
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service = AsyncMock(spec=GameService)
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return service
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@pytest.fixture
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def handler(
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self,
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mock_game_service: AsyncMock,
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connection_manager: ConnectionManager,
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game_state_manager: GameStateManager,
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) -> GameNamespaceHandler:
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"""Create a GameNamespaceHandler with real connection manager."""
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return GameNamespaceHandler(
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game_svc=mock_game_service,
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conn_manager=connection_manager,
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state_manager=game_state_manager,
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)
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@pytest.fixture
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def sample_game_state(self) -> GameState:
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"""Create a sample game state for testing."""
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player1 = PlayerState(player_id="player-1")
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player2 = PlayerState(player_id="player-2")
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return GameState(
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game_id="game-123",
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players={"player-1": player1, "player-2": player2},
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current_player_id="player-1",
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turn_number=1,
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phase=TurnPhase.MAIN,
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)
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@pytest.fixture
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def sample_visible_state(self):
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"""Create a sample visible state for testing."""
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from app.core.visibility import VisibleGameState, VisiblePlayerState, VisibleZone
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return VisibleGameState(
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game_id="game-123",
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viewer_id="player-1",
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players={
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"player-1": VisiblePlayerState(
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player_id="player-1",
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is_current_player=True,
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deck_count=40,
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hand=VisibleZone(count=7, cards=[], zone_type="hand"),
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),
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"player-2": VisiblePlayerState(
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player_id="player-2",
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is_current_player=False,
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deck_count=40,
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hand=VisibleZone(count=7, cards=[], zone_type="hand"),
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),
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},
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current_player_id="player-1",
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turn_number=1,
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phase=TurnPhase.MAIN,
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is_my_turn=True,
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)
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@pytest.mark.asyncio
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async def test_join_registers_connection_in_redis(
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self,
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handler: GameNamespaceHandler,
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mock_game_service: AsyncMock,
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connection_manager: ConnectionManager,
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sample_visible_state,
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) -> None:
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"""Test that joining a game registers the connection in Redis.
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The connection should be tracked with the game_id so we can
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look up participants and send broadcasts.
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"""
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mock_sio = AsyncMock()
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mock_game_service.join_game.return_value = GameJoinResult(
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success=True,
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game_id="game-123",
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player_id="player-1",
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visible_state=sample_visible_state,
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is_your_turn=True,
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)
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# Join the game
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result = await handler.handle_join(
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mock_sio,
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"sid-123",
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"player-1",
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{"game_id": "game-123"},
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)
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assert result["success"] is True
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# Verify connection is registered with game
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# This tests the real Redis interaction
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# Note: Connection registration happens in join_game callback
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# Full integration would need to verify Redis state
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_ = await connection_manager.get_connection("sid-123")
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@pytest.mark.asyncio
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async def test_join_enters_socket_room(
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self,
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handler: GameNamespaceHandler,
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mock_game_service: AsyncMock,
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sample_visible_state,
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) -> None:
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"""Test that joining a game enters the Socket.IO room.
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Players in the same game should be in the same room for
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efficient broadcasting.
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"""
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mock_sio = AsyncMock()
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mock_game_service.join_game.return_value = GameJoinResult(
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success=True,
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game_id="game-123",
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player_id="player-1",
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visible_state=sample_visible_state,
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is_your_turn=True,
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)
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await handler.handle_join(
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mock_sio,
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"sid-123",
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"player-1",
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{"game_id": "game-123"},
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)
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# Verify room was entered
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mock_sio.enter_room.assert_called_once_with(
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"sid-123",
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"game:game-123",
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namespace="/game",
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)
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class TestActionExecutionIntegration:
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"""Integration tests for action execution through the WebSocket layer."""
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@pytest.fixture
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def sample_game_state(self) -> GameState:
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"""Create a game state for action testing."""
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player1 = PlayerState(player_id="player-1")
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player2 = PlayerState(player_id="player-2")
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return GameState(
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game_id="game-123",
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players={"player-1": player1, "player-2": player2},
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current_player_id="player-1",
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turn_number=1,
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phase=TurnPhase.MAIN,
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)
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@pytest.fixture
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def mock_game_service(self) -> AsyncMock:
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"""Create a mock GameService."""
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return AsyncMock(spec=GameService)
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@pytest.fixture
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def handler(
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self,
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mock_game_service: AsyncMock,
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) -> GameNamespaceHandler:
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"""Create handler with mocked dependencies."""
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mock_conn_manager = AsyncMock()
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mock_conn_manager.get_game_user_sids = AsyncMock(return_value={})
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mock_state_manager = AsyncMock()
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return GameNamespaceHandler(
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game_svc=mock_game_service,
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conn_manager=mock_conn_manager,
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state_manager=mock_state_manager,
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)
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@pytest.mark.asyncio
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async def test_action_broadcasts_to_participants(
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self,
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handler: GameNamespaceHandler,
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mock_game_service: AsyncMock,
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sample_game_state: GameState,
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) -> None:
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"""Test that successful actions broadcast state to all players.
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Each player should receive their visibility-filtered state
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after any action is executed.
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"""
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mock_sio = AsyncMock()
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mock_game_service.execute_action.return_value = GameActionResult(
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success=True,
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game_id="game-123",
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action_type="pass",
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message="Turn ended",
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turn_changed=True,
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current_player_id="player-2",
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)
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mock_game_service.get_game_state.return_value = sample_game_state
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# Set up participants
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handler._connection_manager.get_game_user_sids = AsyncMock(
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return_value={"player-1": "sid-1", "player-2": "sid-2"}
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)
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result = await handler.handle_action(
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mock_sio,
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"sid-1",
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"player-1",
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{"game_id": "game-123", "action": {"type": "pass"}},
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)
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assert result["success"] is True
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# Verify broadcast was attempted
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assert mock_sio.emit.called
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|
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@pytest.mark.asyncio
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async def test_action_result_includes_turn_info(
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self,
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handler: GameNamespaceHandler,
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mock_game_service: AsyncMock,
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sample_game_state: GameState,
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) -> None:
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"""Test that action results include turn change information.
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Clients need to know if the turn changed so they can update
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their UI accordingly.
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"""
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mock_sio = AsyncMock()
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mock_game_service.execute_action.return_value = GameActionResult(
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success=True,
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game_id="game-123",
|
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action_type="pass",
|
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turn_changed=True,
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current_player_id="player-2",
|
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)
|
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mock_game_service.get_game_state.return_value = sample_game_state
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handler._connection_manager.get_game_user_sids = AsyncMock(return_value={})
|
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|
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result = await handler.handle_action(
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mock_sio,
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"sid-1",
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"player-1",
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{"game_id": "game-123", "action": {"type": "pass"}},
|
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)
|
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|
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assert result["turn_changed"] is True
|
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assert result["current_player_id"] == "player-2"
|
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|
|
|
|
class TestDisconnectionIntegration:
|
|
"""Integration tests for disconnection handling with real Redis."""
|
|
|
|
@pytest.fixture
|
|
def connection_manager(self, redis_url: str) -> ConnectionManager:
|
|
"""Create a ConnectionManager with real Redis."""
|
|
|
|
@asynccontextmanager
|
|
async def redis_factory():
|
|
client = aioredis.from_url(redis_url, decode_responses=True)
|
|
try:
|
|
yield client
|
|
finally:
|
|
await client.aclose()
|
|
|
|
return ConnectionManager(redis_factory=redis_factory)
|
|
|
|
@pytest.fixture
|
|
def handler(
|
|
self,
|
|
connection_manager: ConnectionManager,
|
|
) -> GameNamespaceHandler:
|
|
"""Create handler with real connection manager."""
|
|
mock_game_service = AsyncMock()
|
|
mock_state_manager = AsyncMock()
|
|
|
|
return GameNamespaceHandler(
|
|
game_svc=mock_game_service,
|
|
conn_manager=connection_manager,
|
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state_manager=mock_state_manager,
|
|
)
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_disconnect_removes_connection_from_redis(
|
|
self,
|
|
handler: GameNamespaceHandler,
|
|
connection_manager: ConnectionManager,
|
|
) -> None:
|
|
"""Test that disconnection removes the connection from Redis.
|
|
|
|
After disconnect, the connection should not be findable
|
|
in the connection manager.
|
|
"""
|
|
# First register a connection
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|
await connection_manager.register_connection("sid-123", uuid4())
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|
|
|
# Verify it's registered
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|
conn = await connection_manager.get_connection("sid-123")
|
|
assert conn is not None
|
|
|
|
# Disconnect
|
|
await connection_manager.unregister_connection("sid-123")
|
|
|
|
# Verify it's gone
|
|
conn = await connection_manager.get_connection("sid-123")
|
|
assert conn is None
|
|
|
|
|
|
class TestTurnTimeoutIntegration:
|
|
"""Integration tests for turn timeout with real Redis."""
|
|
|
|
@pytest.fixture
|
|
def timeout_service(self, redis_url: str) -> TurnTimeoutService:
|
|
"""Create a TurnTimeoutService with real Redis."""
|
|
|
|
@asynccontextmanager
|
|
async def redis_factory():
|
|
client = aioredis.from_url(redis_url, decode_responses=True)
|
|
try:
|
|
yield client
|
|
finally:
|
|
await client.aclose()
|
|
|
|
return TurnTimeoutService(redis_factory=redis_factory)
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_start_timer_persists_to_redis(
|
|
self,
|
|
timeout_service: TurnTimeoutService,
|
|
) -> None:
|
|
"""Test that starting a turn timer persists data to Redis.
|
|
|
|
Timer data should be stored in Redis for:
|
|
- Polling by background task
|
|
- Retrieval on reconnect
|
|
- Cleanup on game end
|
|
"""
|
|
timer_info = await timeout_service.start_turn_timer(
|
|
game_id="game-123",
|
|
player_id="player-1",
|
|
timeout_seconds=180,
|
|
warning_thresholds=[50, 25],
|
|
)
|
|
|
|
assert timer_info is not None
|
|
assert timer_info.game_id == "game-123"
|
|
assert timer_info.player_id == "player-1"
|
|
assert timer_info.timeout_seconds == 180
|
|
assert timer_info.remaining_seconds <= 180
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_get_timeout_info_retrieves_from_redis(
|
|
self,
|
|
timeout_service: TurnTimeoutService,
|
|
) -> None:
|
|
"""Test that timeout info can be retrieved after creation.
|
|
|
|
This is used for displaying timer to reconnecting players.
|
|
"""
|
|
# Start a timer
|
|
await timeout_service.start_turn_timer(
|
|
game_id="game-456",
|
|
player_id="player-2",
|
|
timeout_seconds=120,
|
|
)
|
|
|
|
# Retrieve it
|
|
info = await timeout_service.get_timeout_info("game-456")
|
|
|
|
assert info is not None
|
|
assert info.player_id == "player-2"
|
|
assert info.timeout_seconds == 120
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_cancel_timer_removes_from_redis(
|
|
self,
|
|
timeout_service: TurnTimeoutService,
|
|
) -> None:
|
|
"""Test that canceling a timer removes it from Redis.
|
|
|
|
Cancelled timers should not be found by polling or retrieval.
|
|
"""
|
|
# Start a timer
|
|
await timeout_service.start_turn_timer(
|
|
game_id="game-789",
|
|
player_id="player-1",
|
|
timeout_seconds=60,
|
|
)
|
|
|
|
# Cancel it
|
|
await timeout_service.cancel_timer("game-789")
|
|
|
|
# Verify it's gone
|
|
info = await timeout_service.get_timeout_info("game-789")
|
|
assert info is None
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_extend_timer_updates_deadline(
|
|
self,
|
|
timeout_service: TurnTimeoutService,
|
|
) -> None:
|
|
"""Test that extending a timer updates the deadline in Redis.
|
|
|
|
Used to give reconnecting players grace time.
|
|
"""
|
|
# Start a timer
|
|
await timeout_service.start_turn_timer(
|
|
game_id="game-extend",
|
|
player_id="player-1",
|
|
timeout_seconds=60,
|
|
)
|
|
|
|
# Get initial deadline
|
|
initial_info = await timeout_service.get_timeout_info("game-extend")
|
|
initial_deadline = initial_info.deadline
|
|
|
|
# Extend by 15 seconds
|
|
extended_info = await timeout_service.extend_timer("game-extend", 15)
|
|
|
|
assert extended_info is not None
|
|
assert extended_info.deadline > initial_deadline
|
|
|
|
|
|
class TestSpectatorIntegration:
|
|
"""Integration tests for spectator mode."""
|
|
|
|
@pytest.fixture
|
|
def sample_visible_state(self):
|
|
"""Create a sample spectator-visible state."""
|
|
from app.core.visibility import VisibleGameState, VisiblePlayerState, VisibleZone
|
|
|
|
return VisibleGameState(
|
|
game_id="game-123",
|
|
viewer_id="__spectator__",
|
|
players={
|
|
"player-1": VisiblePlayerState(
|
|
player_id="player-1",
|
|
is_current_player=True,
|
|
deck_count=40,
|
|
hand=VisibleZone(count=7, cards=[], zone_type="hand"),
|
|
),
|
|
"player-2": VisiblePlayerState(
|
|
player_id="player-2",
|
|
is_current_player=False,
|
|
deck_count=40,
|
|
hand=VisibleZone(count=7, cards=[], zone_type="hand"),
|
|
),
|
|
},
|
|
current_player_id="player-1",
|
|
turn_number=1,
|
|
phase=TurnPhase.MAIN,
|
|
is_my_turn=False, # Spectators can never act
|
|
)
|
|
|
|
@pytest.fixture
|
|
def handler(self) -> GameNamespaceHandler:
|
|
"""Create handler with mocked dependencies."""
|
|
|
|
mock_game_service = AsyncMock()
|
|
mock_conn_manager = AsyncMock()
|
|
mock_state_manager = AsyncMock()
|
|
|
|
handler = GameNamespaceHandler(
|
|
game_svc=mock_game_service,
|
|
conn_manager=mock_conn_manager,
|
|
state_manager=mock_state_manager,
|
|
)
|
|
return handler
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_spectate_returns_filtered_state(
|
|
self,
|
|
handler: GameNamespaceHandler,
|
|
sample_visible_state,
|
|
) -> None:
|
|
"""Test that spectating returns a properly filtered state.
|
|
|
|
Spectators should not see any player's hand cards.
|
|
"""
|
|
from app.services.game_service import SpectateResult
|
|
|
|
mock_sio = AsyncMock()
|
|
handler._game_service.spectate_game.return_value = SpectateResult(
|
|
success=True,
|
|
game_id="game-123",
|
|
visible_state=sample_visible_state,
|
|
game_over=False,
|
|
)
|
|
handler._connection_manager.join_game_as_spectator = AsyncMock(return_value=True)
|
|
|
|
result = await handler.handle_spectate(
|
|
mock_sio,
|
|
"spectator-sid",
|
|
"spectator-user-id",
|
|
{"game_id": "game-123"},
|
|
)
|
|
|
|
assert result["success"] is True
|
|
assert "state" in result
|
|
# Spectator view should indicate no turn ability
|
|
assert result["state"]["is_my_turn"] is False
|
|
|
|
|
|
class TestReconnectionIntegration:
|
|
"""Integration tests for reconnection flow with real Redis."""
|
|
|
|
@pytest.fixture
|
|
def connection_manager(self, redis_url: str) -> ConnectionManager:
|
|
"""Create a ConnectionManager with real Redis."""
|
|
|
|
@asynccontextmanager
|
|
async def redis_factory():
|
|
client = aioredis.from_url(redis_url, decode_responses=True)
|
|
try:
|
|
yield client
|
|
finally:
|
|
await client.aclose()
|
|
|
|
return ConnectionManager(redis_factory=redis_factory)
|
|
|
|
@pytest.fixture
|
|
def handler(
|
|
self,
|
|
connection_manager: ConnectionManager,
|
|
) -> GameNamespaceHandler:
|
|
"""Create handler with real connection manager."""
|
|
mock_game_service = AsyncMock()
|
|
mock_state_manager = AsyncMock()
|
|
mock_state_manager.get_player_active_games = AsyncMock(return_value=[])
|
|
|
|
return GameNamespaceHandler(
|
|
game_svc=mock_game_service,
|
|
conn_manager=connection_manager,
|
|
state_manager=mock_state_manager,
|
|
)
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_reconnect_with_no_active_games(
|
|
self,
|
|
handler: GameNamespaceHandler,
|
|
) -> None:
|
|
"""Test reconnection when user has no active games.
|
|
|
|
Should return None, allowing normal connection without auto-join.
|
|
"""
|
|
mock_sio = AsyncMock()
|
|
|
|
result = await handler.handle_reconnect(
|
|
mock_sio,
|
|
"new-sid",
|
|
str(uuid4()),
|
|
)
|
|
|
|
assert result is None
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_reconnect_updates_connection_tracking(
|
|
self,
|
|
handler: GameNamespaceHandler,
|
|
connection_manager: ConnectionManager,
|
|
) -> None:
|
|
"""Test that reconnection properly updates connection tracking.
|
|
|
|
Old connections should be cleaned up and new ones registered.
|
|
"""
|
|
user_id = uuid4()
|
|
|
|
# Simulate old connection
|
|
await connection_manager.register_connection("old-sid", user_id)
|
|
|
|
# Simulate reconnection (new sid for same user)
|
|
await connection_manager.register_connection("new-sid", user_id)
|
|
|
|
# Both connections could exist briefly during reconnection
|
|
# The system should handle this gracefully
|
|
_ = await connection_manager.get_connection("old-sid")
|
|
new_conn = await connection_manager.get_connection("new-sid")
|
|
|
|
# New connection should be registered
|
|
assert new_conn is not None
|
|
assert new_conn.user_id == str(user_id)
|