Mantimon TCG - Monster collecting trading card game
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Cal Corum eef857e972 Add turn manager with phase state machine and between-turn effects
- Implement TurnManager class for turn/phase state machine
- Phase transitions: SETUP -> DRAW -> MAIN -> ATTACK -> END
- Turn start: reset counters, draw card, flip energy (Pokemon Pocket style)
- Turn end: apply status damage (poison/burn), check recovery (sleep/burn flip)
- Between-turn paralysis auto-removal
- Knockout processing with scoring and forced action setup
- Integration with win condition checking (deck-out, no Pokemon, turn limit)
- 60 tests covering all functionality
- 644 total core tests passing at 97% coverage

Completes HIGH-007 and TEST-011 from PROJECT_PLAN.json
Week 4 (Game Logic) now complete - ready for Week 5 (Engine & Polish)
2026-01-25 13:02:56 -06:00
backend Add turn manager with phase state machine and between-turn effects 2026-01-25 13:02:56 -06:00
docs Document offline fork support architecture 2026-01-24 22:42:47 -06:00
AGENTS.md Document offline fork support architecture 2026-01-24 22:42:47 -06:00
CLAUDE.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00