Mantimon TCG - Monster collecting trading card game
Effects System (Week 3): - EffectContext: helper methods for player/card access, params, coin flips - EffectResult: success, message, effect_type, details for logging - @effect_handler decorator with sync/async support and introspection - resolve_effect() for executing effects by ID Built-in Handlers (13 total): - deal_damage: raw damage primitive (poison, burn, recoil) - attack_damage: combat damage with modifiers, weakness, resistance - heal, draw_cards, discard_from_hand, shuffle_deck - apply_status, remove_status - coin_flip_damage, bench_damage - discard_energy, modify_hp, modify_retreat_cost Configurable Weakness/Resistance: - ModifierMode enum: MULTIPLICATIVE (x2) or ADDITIVE (+20) - CombatConfig in RulesConfig for game-wide defaults - WeaknessResistance supports per-card mode/value overrides - Legacy 'modifier' field maintained for backwards compatibility Test Coverage: 98% (418 tests) - 84 tests for effects system (base, registry, handlers) - Comprehensive edge case coverage for all handlers - CardDefinition helper methods tested for non-Pokemon cards - Zone edge cases (draw_bottom empty, peek_bottom overflow) |
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| backend | ||
| docs | ||
| AGENTS.md | ||
| CLAUDE.md | ||
| PROJECT_PLAN.md | ||