mantimon-tcg/backend/tests
Cal Corum d5460ff418 Enhance GameService.join_game for reconnection support (GS-004)
Add pending forced action and game_over fields to GameJoinResult:
- pending_forced_action: Included when player must complete a forced
  action (e.g., select new active after KO). Essential for reconnection
  so client knows what action is required.
- game_over: Boolean indicating if game has already ended.
- is_your_turn: Now True when player has pending forced action, even if
  it's technically opponent's turn.

The join_game method now handles both initial joins and reconnections
(resume). The last_event_id parameter is accepted for future event
replay support.

Tests: 4 new tests for forced action handling and game_over flag.
Total 51 tests for GameService.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-29 19:30:44 -06:00
..
api Fix security and validation issues from code review 2026-01-28 14:16:07 -06:00
core Remove legacy modifier field from WeaknessResistance 2026-01-29 13:16:51 -06:00
db Switch to testcontainers for automatic test container management 2026-01-28 16:49:11 -06:00
scripts Simplify card image URLs to use set-based paths 2026-01-27 16:16:51 -06:00
services Replace silent error hiding with explicit failures 2026-01-29 18:48:06 -06:00
socketio Refactor to dependency injection pattern - no monkey patching 2026-01-28 22:54:57 -06:00
unit Enhance GameService.join_game for reconnection support (GS-004) 2026-01-29 19:30:44 -06:00
__init__.py Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
conftest.py Switch to testcontainers for automatic test container management 2026-01-28 16:49:11 -06:00
factories.py Add database infrastructure with SQLAlchemy models and test suite 2026-01-27 10:17:30 -06:00
test_health.py Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00