Mantimon TCG - Monster collecting trading card game
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Cal Corum d03dc1ddd2 Update test coverage plan with lessons learned and progress
Documentation updates after completing quick wins 1-2:

Progress:
- Tests: 1000 → 1045 (+45, +4.5%)
- Coverage: 63% → ~65% (+2%)
- Quick wins completed: 2/3
- Hours spent: ~4 hours
- TEST-015 (CardBack): 25 tests, ~95% coverage
- TEST-020 (Socket factories): 20 tests, 100% coverage

Key Lessons Learned:
1. Phaser mocking pattern - mock classes inside vi.mock() factory
2. Disable ESLint explicit-any for complex Phaser mocks
3. Test docstrings are essential for maintainability
4. Always verify actual dimensions/constants before asserting
5. Include integration tests for full object lifecycle
6. Factory function testing strategy (structure, uniqueness, variations)
7. Avoid testing browser internals (crypto, etc)
8. Pre-commit hooks catch everything - working perfectly
9. Quick wins build momentum - start simple
10. Coverage updates automatically after tests added

Updated PROJECT_PLAN_TEST_COVERAGE.json:
- Mark TEST-015 and TEST-020 as completed
- Add progress tracking metadata
- Update current coverage estimate
2026-02-02 15:48:35 -06:00
.claude Add lessons learned README for frontend POC 2026-01-31 22:06:10 -06:00
backend Honor RulesConfig for prize cards vs points in frontend game board 2026-02-02 09:22:44 +00:00
docs Implement Phase 2: Authentication system 2026-01-27 21:49:59 -06:00
frontend Update test coverage plan with lessons learned and progress 2026-02-02 15:48:35 -06:00
.gitignore Archive frontend POC to .claude/frontend-poc/ 2026-01-31 22:00:51 -06:00
CLAUDE.md Add project-specific skills reference to CLAUDE.md 2026-01-31 15:40:37 -06:00
CONTRIBUTING.md Fix prize zone rendering in Mantimon TCG mode (#2) 2026-02-02 15:30:27 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00
test-prize-fix.md Fix prize zone rendering in Mantimon TCG mode (#2) 2026-02-02 15:30:27 -06:00
TESTING.md Fix prize zone rendering in Mantimon TCG mode (#2) 2026-02-02 15:30:27 -06:00
verify-fix.sh Fix prize zone rendering in Mantimon TCG mode (#2) 2026-02-02 15:30:27 -06:00
VISUAL-TEST-GUIDE.md Fix prize zone rendering in Mantimon TCG mode (#2) 2026-02-02 15:30:27 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.