Mantimon TCG - Monster collecting trading card game
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Claude c430a43e19
Add configurable bench size based on RulesConfig
Extends the RulesConfig support in the frontend game board to also
honor the bench.max_size setting:

- Add benchSize option to LayoutOptions interface
- Update calculateLandscapeLayout to use configurable bench count
- Update calculatePortraitLayout to use configurable bench count
- Update StateRenderer to pass benchSize from rules_config.bench.max_size
- Add benchSize computed property to game store
- Add 7 tests for configurable bench size behavior

The layout now generates the correct number of bench slots based on
the rules config (defaults to 5 for backwards compatibility). Bench
slots remain horizontally centered regardless of count.

https://claude.ai/code/session_01AAxKmpq2AGde327eX1nzUC
2026-02-02 09:28:17 +00:00
.claude Add lessons learned README for frontend POC 2026-01-31 22:06:10 -06:00
backend Honor RulesConfig for prize cards vs points in frontend game board 2026-02-02 09:22:44 +00:00
docs Implement Phase 2: Authentication system 2026-01-27 21:49:59 -06:00
frontend Add configurable bench size based on RulesConfig 2026-02-02 09:28:17 +00:00
.gitignore Archive frontend POC to .claude/frontend-poc/ 2026-01-31 22:00:51 -06:00
CLAUDE.md Add project-specific skills reference to CLAUDE.md 2026-01-31 15:40:37 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.