Mantimon TCG - Monster collecting trading card game
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Cal Corum b78236ac49 Simplify card image URLs to use set-based paths
- Derive image_path from card ID instead of raw data image_file field
- Use simplified CDN paths: /<set>/<card>.webp (e.g., a1/033-charmander.webp)
- Energy cards use basic/<type>.webp paths
- Fix undefined variable bug in transform_trainer_card
- Update tests to match new path format
- Regenerate all 382 card definitions with correct image_url fields
2026-01-27 16:16:51 -06:00
backend Simplify card image URLs to use set-based paths 2026-01-27 16:16:51 -06:00
docs Add Active Effects system design and module README files 2026-01-26 22:39:02 -06:00
AGENTS.md Consolidate CLAUDE.md into AGENTS.md 2026-01-26 14:21:29 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.