Mantimon TCG - Monster collecting trading card game
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Cal Corum 9e14ab906f Add services layer README documentation
Documents:
- Architecture principles (stateless, DI, repository protocol)
- Services overview table
- Key patterns (config from request, UNSET sentinel, repository injection)
- Service details with usage examples
- Testing approach with examples

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 15:40:56 -06:00
backend Add services layer README documentation 2026-01-28 15:40:56 -06:00
docs Implement Phase 2: Authentication system 2026-01-27 21:49:59 -06:00
AGENTS.md Consolidate CLAUDE.md into AGENTS.md 2026-01-26 14:21:29 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.