mantimon-tcg/backend
Cal Corum 8af326ecee Fix SYSTEM_REVIEW.md - correct count of fixed issues (4/8, not 5/8)
Issues #2, #3, #4, #6 are still open:
- #2: CardDefinition field validation not added
- #3: end_turn() knockout processing not fixed
- #4: Win condition timing not fixed
- #6: Engine doesn't call process_knockout for status KOs

The refactor improved process_knockout() internals but didn't fix the
callers that should invoke it.
2026-01-26 10:08:58 -06:00
..
app Implement energy/tools as CardInstance + evolution stack + devolve effect 2026-01-25 23:09:40 -06:00
references Adding manual test file for reference 2026-01-25 14:11:42 -06:00
tests Implement energy/tools as CardInstance + evolution stack + devolve effect 2026-01-25 23:09:40 -06:00
.gitignore Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
.python-version Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
PROJECT_PLAN_ENERGY_EVOLUTION.md Implement energy/tools as CardInstance + evolution stack + devolve effect 2026-01-25 23:09:40 -06:00
PROJECT_PLAN.json Add GameEngine orchestrator with full game lifecycle support 2026-01-25 13:21:41 -06:00
pyproject.toml Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
SYSTEM_REVIEW.md Fix SYSTEM_REVIEW.md - correct count of fixed issues (4/8, not 5/8) 2026-01-26 10:08:58 -06:00
uv.lock Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00