Add rarity_tier to all card definitions in sets a1 and a1a to support the new pull rate calculation system for booster packs.
50 lines
1.2 KiB
JSON
50 lines
1.2 KiB
JSON
{
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"id": "a1-255-moltres-ex",
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"name": "Moltres ex",
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"set_code": "a1",
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"set_name": "Genetic Apex",
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"card_number": 255,
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"rarity": "Special Art Rare",
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"card_type": "pokemon",
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"image_url": "https://assets.pokemon-zone.com/game-assets/CardPreviews/cPK_20_000470_00_FIREex_SR.webp",
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"image_file": "a1/255-moltres-ex.webp",
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"source_url": "https://www.pokemon-zone.com/cards/a1/255/moltres-ex/",
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"hp": 140,
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"pokemon_type": "fire",
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"stage": "basic",
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"evolves_from": null,
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"is_ex": true,
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"abilities": [],
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"attacks": [
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{
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"name": "Inferno Dance",
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"cost": [
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"fire"
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],
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"damage": null,
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"damage_modifier": null,
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"effect_text": "Flip 3 coins. Take an amount of Fire Energy from your Energy Zone equal to the number of heads and attach it to your Benched Fire Pokémon in any way you like.",
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"effect_id": null
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},
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{
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"name": "Heat Blast",
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"cost": [
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"fire",
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"colorless",
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"colorless"
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],
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"damage": 70,
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"damage_modifier": null,
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"effect_text": null,
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"effect_id": null
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}
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],
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"weakness": {
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"type": "lightning",
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"value": 20
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},
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"resistance": null,
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"retreat_cost": 2,
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"flavor_text": null,
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"illustrator": "PLANETA Saito"
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} |