Add rarity_tier to all card definitions in sets a1 and a1a to support the new pull rate calculation system for booster packs.
40 lines
965 B
JSON
40 lines
965 B
JSON
{
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"id": "a1-013-vileplume",
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"name": "Vileplume",
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"set_code": "a1",
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"set_name": "Genetic Apex",
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"card_number": 13,
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"rarity": "Rare",
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"card_type": "pokemon",
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"image_url": "https://assets.pokemon-zone.com/game-assets/CardPreviews/cPK_10_000130_00_RUFFRESIA_R.webp",
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"image_file": "a1/013-vileplume.webp",
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"source_url": "https://www.pokemon-zone.com/cards/a1/13/vileplume/",
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"hp": 140,
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"pokemon_type": "grass",
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"stage": "stage_2",
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"evolves_from": "Gloom",
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"is_ex": false,
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"abilities": [],
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"attacks": [
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{
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"name": "Soothing Scent",
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"cost": [
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"grass",
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"grass",
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"colorless"
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],
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"damage": 80,
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"damage_modifier": null,
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"effect_text": "Your opponent’s Active Pokémon is now Asleep.",
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"effect_id": null
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}
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],
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"weakness": {
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"type": "fire",
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"value": 20
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},
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"resistance": null,
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"retreat_cost": 3,
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"flavor_text": null,
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"illustrator": "Kyoko Umemoto"
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} |