mantimon-tcg/backend/references
Cal Corum 5cf2198542 Add engine validation script with attack_coin_status effect handler
- Add attack_coin_status effect handler for coin-flip status conditions
  (e.g., Thunder Shock paralysis on heads)
- Create comprehensive engine_validation.py script (~1250 lines) that
  validates game engine behavior with 29 test cases:
  - Illegal moves (attack without energy, wrong turn, evolution rules)
  - Energy mechanics (attachment limits, cost validation)
  - Weakness calculation (+20 additive mode)
  - Status conditions (paralysis blocks actions, poison damage)
  - Knockout flow (points, forced actions, state cleanup)
  - Win conditions (4 points triggers game over)
- Update game_walkthrough.py Thunder Shock to use new effect handler
- Interactive prompts between sections (Enter to continue, q to quit)
- Uses seed=42 for deterministic, reproducible coin flips

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 00:15:12 -06:00
..
console_testing.py Move enums to app/core/enums.py and set up clean module exports 2026-01-26 14:45:26 -06:00
engine_validation.py Add engine validation script with attack_coin_status effect handler 2026-01-28 00:15:12 -06:00
game_walkthrough.py Add engine validation script with attack_coin_status effect handler 2026-01-28 00:15:12 -06:00