mantimon-tcg/backend/tests/core
Cal Corum 554178dc6e Track stadium ownership for correct discard (Issue #12)
Added stadium_owner_id field to GameState to track who played the stadium:

- stadium_owner_id: str | None tracks the player who played the current stadium
- When a stadium is replaced, old stadium discards to OWNER's pile (not current player)
- Added stadium_owner_id to VisibleGameState for client visibility
- Updated existing test and added 2 new tests for stadium ownership

This fixes the bug where replacing an opponent's stadium would discard
to the current player's pile instead of the opponent's.

797 tests passing.
2026-01-26 11:38:38 -06:00
..
test_effects Add CardDefinition validation for required fields (Issue #2) 2026-01-26 10:28:37 -06:00
test_models Add forced action queue for double knockouts (Issue #10) 2026-01-26 11:33:47 -06:00
__init__.py Add game engine foundation: enums, config, and RNG modules 2026-01-24 22:14:45 -06:00
conftest.py Add forced action queue for double knockouts (Issue #10) 2026-01-26 11:33:47 -06:00
test_config.py Add rules validator, win conditions checker, and coverage gap tests 2026-01-25 12:57:06 -06:00
test_coverage_gaps.py Add forced action queue for double knockouts (Issue #10) 2026-01-26 11:33:47 -06:00
test_engine.py Track stadium ownership for correct discard (Issue #12) 2026-01-26 11:38:38 -06:00
test_evolution_stack.py Add CardDefinition validation for required fields (Issue #2) 2026-01-26 10:28:37 -06:00
test_rng.py Add game engine foundation: enums, config, and RNG modules 2026-01-24 22:14:45 -06:00
test_rules_validator.py Add forced action queue for double knockouts (Issue #10) 2026-01-26 11:33:47 -06:00
test_turn_manager.py Add forced action queue for double knockouts (Issue #10) 2026-01-26 11:33:47 -06:00
test_visibility.py Add forced action queue for double knockouts (Issue #10) 2026-01-26 11:33:47 -06:00
test_win_conditions.py Add SelectPrizeAction executor and turn limit check (Issues #11, #15) 2026-01-26 11:04:03 -06:00