mantimon-tcg/backend
Cal Corum 3ed67ea16b Add Active Effects system design and module README files
Design Documentation:
- docs/ACTIVE_EFFECTS_DESIGN.md: Comprehensive design for persistent effect system
  - Data model (ActiveEffect, EffectTrigger, EffectScope, StackingMode)
  - Core operations (register, remove, query effects)
  - Integration points (damage calc, energy counting, retreat, lifecycle)
  - Effect categories from Pokemon Pocket card research (~372 cards)
  - Example implementations (Serperior, Greninja, Mr. Mime, Victreebel)
  - Post-launch TODO for generic modifier system

Module README Files:
- backend/app/core/README.md: Core engine overview and key classes
- backend/app/core/effects/README.md: Effects module index and quick reference
- backend/app/core/models/README.md: Models module with relationship diagram

Minor cleanup:
- Revert Bulbasaur weakness to Fire (was test change for Lightning)
- Clean up debug output in game walkthrough
2026-01-26 22:39:02 -06:00
..
app Add Active Effects system design and module README files 2026-01-26 22:39:02 -06:00
references Add Active Effects system design and module README files 2026-01-26 22:39:02 -06:00
tests Add weakness/resistance support to attack damage calculation 2026-01-26 16:04:41 -06:00
.gitignore Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
.python-version Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
PROJECT_PLAN.json Complete LOW-001: Verify comprehensive docstring coverage 2026-01-26 14:55:03 -06:00
pyproject.toml Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
uv.lock Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00