mantimon-tcg/docs
Cal Corum 703bed07fb Document offline fork support architecture
Add long-term design consideration for forking the RPG campaign as a
standalone offline experience.

ARCHITECTURE.md:
- Add 'Offline Standalone Fork' section explaining:
  - Why offline support matters (single-player RPG focus)
  - Architecture principles for fork compatibility
  - Core engine independence requirements
  - Potential package structures and distribution options
  - What stays vs what goes in a fork

AGENTS.md:
- Add 'Core Engine Independence' section with:
  - Rules for keeping app/core/ decoupled
  - Import boundary examples (allowed vs forbidden)
  - Link to full architecture docs

This ensures all contributors understand the design constraint:
the game engine must remain completely independent of network,
database, and authentication concerns.
2026-01-24 22:42:47 -06:00
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ARCHITECTURE.md Document offline fork support architecture 2026-01-24 22:42:47 -06:00
GAME_RULES.md Update GAME_RULES.md 2026-01-24 20:57:10 -06:00