Mantimon TCG - Monster collecting trading card game
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Cal Corum 345ef7af9d Create Phaser testing infrastructure - TEST-001 complete (55 tests)
Build foundation for game engine testing with comprehensive mocks and utilities:

Infrastructure Created:
- src/test/mocks/phaser.ts (33 tests)
  * MockEventEmitter - Event system with on/once/off/emit
  * MockScene - Scene lifecycle and factories
  * MockGame - Game instance with scale and scene manager
  * MockContainer - Game object container with child management
  * MockSprite - Image sprites with texture support
  * MockText - Styled text objects
  * MockGraphics - Shape drawing API
  * MockLoader - Asset loading simulation

- src/test/helpers/gameTestUtils.ts (22 tests)
  * createMockGameState() - Complete game state with players
  * createMockCardDefinition() - Card definitions with type helpers
  * createMockCardInstance() - Card instances with damage/status
  * createGameScenario() - Full game setups with cards in zones
  * setupMockScene() - Scene setup with game instance
  * Type-specific helpers: createMockPokemonCard(), createMockEnergyCard(), etc.

- src/test/README.md
  * Complete documentation with usage examples
  * Testing patterns and best practices
  * Troubleshooting guide

This infrastructure enables testing of all Phaser game objects (Board, Card, Zone,
MatchScene, etc.) without requiring WebGL/Canvas. All 1,256 tests passing.

Foundation for TEST-002 through TEST-009 (scene and state testing).

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-03 10:25:51 -06:00
.claude Add lessons learned README for frontend POC 2026-01-31 22:06:10 -06:00
backend Honor RulesConfig for prize cards vs points in frontend game board 2026-02-02 09:22:44 +00:00
docs Implement Phase 2: Authentication system 2026-01-27 21:49:59 -06:00
frontend Create Phaser testing infrastructure - TEST-001 complete (55 tests) 2026-02-03 10:25:51 -06:00
.gitignore Archive frontend POC to .claude/frontend-poc/ 2026-01-31 22:00:51 -06:00
CLAUDE.md Add project-specific skills reference to CLAUDE.md 2026-01-31 15:40:37 -06:00
CONTRIBUTING.md Fix prize zone rendering in Mantimon TCG mode (#2) 2026-02-02 15:30:27 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00
test-prize-fix.md Fix prize zone rendering in Mantimon TCG mode (#2) 2026-02-02 15:30:27 -06:00
TESTING.md Fix prize zone rendering in Mantimon TCG mode (#2) 2026-02-02 15:30:27 -06:00
verify-fix.sh Fix prize zone rendering in Mantimon TCG mode (#2) 2026-02-02 15:30:27 -06:00
VISUAL-TEST-GUIDE.md Fix prize zone rendering in Mantimon TCG mode (#2) 2026-02-02 15:30:27 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.