Mantimon TCG - Monster collecting trading card game
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Cal Corum 0a7c35c262 Add detailed Phase 4 (Game Service + WebSocket) project plan
18 tasks covering:
- WebSocket setup with python-socketio
- GameService lifecycle (create, join, execute, resume, end)
- Message protocol specification
- Connection management with Redis
- Turn timeout system
- Reconnection handling
- REST endpoints for game management
- Unit and integration tests
- Spectator mode (stretch goal)

Includes architecture decisions, sequence diagrams, and acceptance criteria.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 15:50:57 -06:00
backend Add detailed Phase 4 (Game Service + WebSocket) project plan 2026-01-28 15:50:57 -06:00
docs Implement Phase 2: Authentication system 2026-01-27 21:49:59 -06:00
AGENTS.md Consolidate CLAUDE.md into AGENTS.md 2026-01-26 14:21:29 -06:00
PROJECT_PLAN.md Add RPG campaign structure inspired by GBC Pokemon TCG 2026-01-24 18:22:36 -06:00

Mantimon TCG Documentation

Active Documentation

File Description
ARCHITECTURE.md Technical architecture overview covering frontend (Vue+Phaser), backend (FastAPI), database schema, real-time communication, game engine design, and offline fork considerations.
GAME_RULES.md Game rules document defining campaign structure, base ruleset, energy system, deck building, win conditions, turn structure, card types, and status conditions.

Legacy Documentation

Historical documents from completed development phases, preserved for reference.

File Description
legacy/SYSTEM_REVIEW.md Comprehensive code review of the core game engine (Jan 2026). Identified 15 issues across models, effects, and engine - all resolved. 826 tests passing.
legacy/PROJECT_PLAN_ENERGY_EVOLUTION.md Implementation plan for energy/tool attachment refactor and evolution stack system. Changed attached_energy/attached_tools from list[str] to list[CardInstance]. Completed Jan 2026.