mantimon-tcg/backend
Cal Corum 0534c57430 Add SelectPrizeAction executor and turn limit check (Issues #11, #15)
Issue #11 - SelectPrizeAction:
- Add _execute_select_prize() method to GameEngine
- Add prize card mode support to process_knockout()
- Add _award_prize_cards() helper for random/player-choice selection
- Support multi-prize selection (EX/VMAX worth 2-3 prizes)

Issue #15 - Turn Limit Check:
- Add turn limit check at start of start_turn()
- Add GameEndReason.TURN_LIMIT enum value (distinct from TIMEOUT)
- Game ends when turn limit exceeded, winner determined by score
- Equal scores result in DRAW

Added 12 new tests for prize card mode and turn limit functionality.
788 tests passing.
2026-01-26 11:04:03 -06:00
..
app Add SelectPrizeAction executor and turn limit check (Issues #11, #15) 2026-01-26 11:04:03 -06:00
references Adding manual test file for reference 2026-01-25 14:11:42 -06:00
tests Add SelectPrizeAction executor and turn limit check (Issues #11, #15) 2026-01-26 11:04:03 -06:00
.gitignore Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
.python-version Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
PROJECT_PLAN_ENERGY_EVOLUTION.md Implement energy/tools as CardInstance + evolution stack + devolve effect 2026-01-25 23:09:40 -06:00
PROJECT_PLAN.json Add GameEngine orchestrator with full game lifecycle support 2026-01-25 13:21:41 -06:00
pyproject.toml Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00
SYSTEM_REVIEW.md Add SelectPrizeAction executor and turn limit check (Issues #11, #15) 2026-01-26 11:04:03 -06:00
uv.lock Add backend foundation with uv, Black, and pre-commit hooks 2026-01-24 00:12:33 -06:00