Add rarity_tier to all card definitions in sets a1 and a1a to support the new pull rate calculation system for booster packs.
46 lines
1.1 KiB
JSON
46 lines
1.1 KiB
JSON
{
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"id": "a1-125-hypno",
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"name": "Hypno",
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"set_code": "a1",
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"set_name": "Genetic Apex",
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"card_number": 125,
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"rarity": "Rare",
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"card_type": "pokemon",
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"image_url": "https://assets.pokemon-zone.com/game-assets/CardPreviews/cPK_10_001250_00_SLEEPER_R.webp",
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"image_file": "a1/125-hypno.webp",
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"source_url": "https://www.pokemon-zone.com/cards/a1/125/hypno/",
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"hp": 100,
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"pokemon_type": "psychic",
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"stage": "stage_1",
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"evolves_from": "Drowzee",
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"is_ex": false,
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"abilities": [
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{
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"name": "Sleep Pendulum",
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"effect_text": "Once during your turn, you may flip a coin. If heads, your opponent’s Active Pokémon is now Asleep.",
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"effect_id": null
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}
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],
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"attacks": [
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{
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"name": "Psypunch",
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"cost": [
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"psychic",
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"psychic",
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"colorless"
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],
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"damage": 50,
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"damage_modifier": null,
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"effect_text": null,
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"effect_id": null
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}
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],
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"weakness": {
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"type": "darkness",
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"value": 20
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},
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"resistance": null,
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"retreat_cost": 2,
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"flavor_text": null,
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"illustrator": "Shigenori Negishi"
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} |