Design Documentation:
- docs/ACTIVE_EFFECTS_DESIGN.md: Comprehensive design for persistent effect system
- Data model (ActiveEffect, EffectTrigger, EffectScope, StackingMode)
- Core operations (register, remove, query effects)
- Integration points (damage calc, energy counting, retreat, lifecycle)
- Effect categories from Pokemon Pocket card research (~372 cards)
- Example implementations (Serperior, Greninja, Mr. Mime, Victreebel)
- Post-launch TODO for generic modifier system
Module README Files:
- backend/app/core/README.md: Core engine overview and key classes
- backend/app/core/effects/README.md: Effects module index and quick reference
- backend/app/core/models/README.md: Models module with relationship diagram
Minor cleanup:
- Revert Bulbasaur weakness to Fire (was test change for Lightning)
- Clean up debug output in game walkthrough