The game board now conditionally renders prize card zones based on
the RulesConfig sent from the backend:
- Add rules_config field to VisibleGameState in backend (visibility.py)
- Add rules_config to frontend game types and game store
- Update layout.ts to accept LayoutOptions with usePrizeCards and prizeCount
- Update StateRenderer to conditionally create PrizeZone objects
- Update Board to handle empty prize position arrays gracefully
- Add game store computed properties: rulesConfig, usePrizeCards, prizeCount
- Add tests for conditional prize zone rendering
When use_prize_cards is false (Mantimon TCG points system), the prize
zones are not rendered, saving screen space. When true (classic Pokemon
TCG mode), the correct number of prize slots is rendered based on
the rules config's prize count.
https://claude.ai/code/session_01AAxKmpq2AGde327eX1nzUC
Phase F1 - Authentication:
- OAuth callback handling with token management
- Auth guards for protected routes
- Account linking composable
- Profile page updates
Phase F2 - Deck Management:
- Collection page with card filtering and display
- Decks page with CRUD operations
- Deck builder with drag-drop support
- Collection and deck Pinia stores
Phase F3 - Phaser Integration:
- Game bridge composable for Vue-Phaser communication
- Game page with Phaser canvas mounting
- Socket.io event types for real-time gameplay
- Game store with match state management
- Phaser scene scaffolding and type definitions
Also includes:
- New UI components (ConfirmDialog, EmptyState, FilterBar, etc.)
- Toast notification system
- Game config composable for dynamic rule loading
- Comprehensive test coverage for new features