* Fix hand card rotation direction
Cards now fan outward correctly instead of curling inward
* Update StateRenderer to require MatchScene type for type safety
- Change constructor parameter from Phaser.Scene to MatchScene
- Update scene property type to MatchScene
- Add import for MatchScene type
- Update JSDoc example to reflect type-safe constructor
* Defer Board creation to StateRenderer for correct rules config
- Make board property nullable (Board | null instead of Board?)
- Remove Board and createBoard imports (now handled by StateRenderer)
- Update setupBoard() to skip Board creation
- Add setBoard() method for StateRenderer to call
- Update clearBoard() to use null instead of undefined
- Add JSDoc explaining why Board creation is deferred
* Create Board in StateRenderer with correct layout options
- Add Board and createBoard imports
- Add board property to StateRenderer
- Create Board in render() on first call with correct rules_config
- Add debug logging for Board creation and zone creation
- Update clear() to destroy Board when clearing
- Board now created after we have rules_config from first state
* Add fatal error handling with toast notification and auto-redirect
- Add 'fatal-error' event to GameBridgeEvents type
- Import and initialize useToast in GamePage
- Listen for 'fatal-error' event from Phaser
- Show error toast that persists until redirect
- Show full-screen fatal error overlay with countdown
- Auto-redirect to /play after 3 seconds
- Update StateRenderer to emit 'fatal-error' when Board creation fails
* Gate debug logging with DEV flag
- Add DEBUG_RENDERER constant gated by import.meta.env.DEV
- Update all console.log statements in StateRenderer to only log in development
- Keep console.error and console.warn as they are (always show errors)
- Debug logs now only appear during development, not in production
* Fix code audit issues - add missing imports and improve error UX
Critical fixes:
- Add missing gameBridge import to StateRenderer (fixes runtime error in fatal error handler)
- Add missing Board type import to MatchScene (fixes TypeScript compilation error)
UX improvements:
- Replace fatal error auto-redirect with manual 'Return to Menu' button
- Add toast notification when resignation fails
- Give users unlimited time to read fatal errors before returning
Addresses issues found in frontend code audit:
- errors.missing-import (StateRenderer.ts:166)
- errors.missing-type-import (MatchScene.ts:84)
- errors.catch-only-console (GamePage.vue:145)
- architecture.missing-fatal-error-handling (GamePage.vue:261)
* Add CONTRIBUTING policy and fix pre-existing lint/test errors
- Add CONTRIBUTING.md with strict policy: never use --no-verify without approval
- Add comprehensive testing documentation (TESTING.md, VISUAL-TEST-GUIDE.md)
- Add test-prize-fix.md quick test checklist and verify-fix.sh script
Lint fixes (enables pre-commit hooks):
- Remove unused imports in 9 files
- Fix unused variables (underscore convention)
- Replace 'as any' type assertions with proper VisibleGameState types
- Add missing CARD_WIDTH_MEDIUM import in layout.spec.ts
- All ESLint errors now resolved (only acceptable warnings remain)
Test fixes (all 1000 tests now passing):
- Fix layout.spec.ts: Add missing CARD_WIDTH_MEDIUM import
- Fix PlayPage.spec.ts: Update test to use actual hardcoded UUIDs
- Fix useAuth.spec.ts: Mock API profile fetch in initialization tests
- Fix PhaserGame.spec.ts: Add scenes export to mock and update createGame call expectations
This ensures pre-commit hooks work properly going forward and prevents
bypassing TypeScript/lint checks that catch errors early.
* Add comprehensive test coverage improvement plan
- Create PROJECT_PLAN_TEST_COVERAGE.json with 25 structured tasks
- Create TEST_COVERAGE_PLAN.md with executive summary and roadmap
- Plan addresses critical gaps: game engine (0%), WebSocket (27%)
- 6-week roadmap to reach 85% coverage from current 63%
- Target: Phase 1 (weeks 1-3) - critical game engine and network tests
- Includes quick wins, production blockers, and success metrics
Based on coverage analysis showing:
- Strong: Composables (84%), Components (90%), Stores (88%)
- Critical gaps: Phaser game engine (~5,500 untested lines)
- High priority: WebSocket/multiplayer reliability
See TEST_COVERAGE_PLAN.md for overview and week-by-week breakdown.
* Add coverage tooling and ignore coverage directory
- Add @vitest/coverage-v8 package for coverage analysis
- Add coverage/ directory to .gitignore
- Used during test coverage analysis for PROJECT_PLAN_TEST_COVERAGE.json
- Replace direct socket client usage with useGameSocket
- Update test expectations for composable-based architecture
- Fix mocking for new component structure
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Replace placeholder UUIDs with Bob's actual IDs
- Enables testing game creation flow
- Temporary fix until matchmaking endpoint is implemented
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Listen for card:clicked events from Phaser
- Log card clicks to console for debugging
- Add TODO for implementing game action logic based on phase
Cards now respond to clicks and emit events to Vue layer.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Add /demo route with full game board demo using real card images
- Fix PhaserGame.vue to pass scenes array to createGame()
- Fix timing issue: listen for gameBridge ready event instead of Phaser core ready
- Add card images for Lightning and Fire starter decks (24 Pokemon + 5 energy)
- Add mockGameState.ts with realistic Lightning vs Fire matchup
- Add demoCards.json/ts with card definitions from backend
- Update Card.ts to use image_path from card definitions
- Add loadCardImageFromPath() to asset loader for new image format
- Update CardDefinition type with image_path and rarity fields
Demo verifies: Vue-Phaser state sync, card rendering, damage counters,
card click events, and debug controls. Layout issues noted for Phase F4.
Phase F1 - Authentication:
- OAuth callback handling with token management
- Auth guards for protected routes
- Account linking composable
- Profile page updates
Phase F2 - Deck Management:
- Collection page with card filtering and display
- Decks page with CRUD operations
- Deck builder with drag-drop support
- Collection and deck Pinia stores
Phase F3 - Phaser Integration:
- Game bridge composable for Vue-Phaser communication
- Game page with Phaser canvas mounting
- Socket.io event types for real-time gameplay
- Game store with match state management
- Phaser scene scaffolding and type definitions
Also includes:
- New UI components (ConfirmDialog, EmptyState, FilterBar, etc.)
- Toast notification system
- Game config composable for dynamic rule loading
- Comprehensive test coverage for new features
ProfilePage implementation:
- Full profile page with avatar, editable display name, session count
- LinkedAccountCard and DisplayNameEditor components
- useProfile composable wrapping user store operations
- Support for linking/unlinking OAuth providers
- Logout and logout-all-devices functionality
Profanity service with bypass detection:
- Uses better-profanity library for base detection
- Enhanced to catch common bypass attempts:
- Number suffixes/prefixes (shit123, 69fuck)
- Leet-speak substitutions (sh1t, f@ck, $hit)
- Separator characters (s.h.i.t, f-u-c-k)
- Integrated into PATCH /api/users/me endpoint
- 17 unit tests covering all normalization strategies
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Features:
- Add useAuth composable with OAuth flow and token management
- Add useStarter composable with API integration and dev mock fallback
- Implement app auth initialization blocking navigation until ready
- Complete StarterSelectionPage with 5 themed deck options
Bug fixes:
- Fix CORS by adding localhost:3001 to allowed origins
- Fix OAuth URL to include redirect_uri parameter
- Fix emoji rendering in nav components (use actual chars, not escapes)
- Fix requireStarter guard timing by allowing navigation from /starter
- Fix starter "already selected" detection for 400 status code
Documentation:
- Update dev-server skill to use `docker compose` (newer CLI syntax)
- Update .env.example with port 3001 in CORS comment
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Complete the AuthCallbackPage to handle OAuth redirects by parsing tokens
from URL fragment, fetching user profile, and redirecting based on starter
deck status. Includes open-redirect protection and comprehensive tests.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Code audit fixes:
- Update LoginPage for OAuth (Google/Discord buttons, no password)
- Delete RegisterPage.vue (OAuth-only app)
- Delete AppHeader.vue (superseded by NavSidebar, had bugs)
- Add ErrorBoundary component for graceful error handling
Also adds Phase F1 (Authentication Flow) plan with 10 tasks.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add environment configuration with type-safe config.ts
- Implement navigation guards (requireAuth, requireGuest, requireStarter)
- Update router to match sitePlan routes and layouts
- Create placeholder pages for all sitePlan routes
- Update auth store User interface for OAuth flow
- Add phase plan tracking for F0
Phase F0 progress: 4/8 tasks complete
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>