Cal Corum
dba2813f80
Add effects system with configurable weakness/resistance
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Effects System (Week 3):
- EffectContext: helper methods for player/card access, params, coin flips
- EffectResult: success, message, effect_type, details for logging
- @effect_handler decorator with sync/async support and introspection
- resolve_effect() for executing effects by ID
Built-in Handlers (13 total):
- deal_damage: raw damage primitive (poison, burn, recoil)
- attack_damage: combat damage with modifiers, weakness, resistance
- heal, draw_cards, discard_from_hand, shuffle_deck
- apply_status, remove_status
- coin_flip_damage, bench_damage
- discard_energy, modify_hp, modify_retreat_cost
Configurable Weakness/Resistance:
- ModifierMode enum: MULTIPLICATIVE (x2) or ADDITIVE (+20)
- CombatConfig in RulesConfig for game-wide defaults
- WeaknessResistance supports per-card mode/value overrides
- Legacy 'modifier' field maintained for backwards compatibility
Test Coverage: 98% (418 tests)
- 84 tests for effects system (base, registry, handlers)
- Comprehensive edge case coverage for all handlers
- CardDefinition helper methods tested for non-Pokemon cards
- Zone edge cases (draw_bottom empty, peek_bottom overflow)
2026-01-25 00:25:38 -06:00
Cal Corum
092f493cc8
Add stat modifiers and attack cost overrides to CardInstance
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Support card effects that modify Pokemon stats:
- hp_modifier: Additive HP change (e.g., +20 from Giant Cape tool)
- retreat_cost_modifier: Additive retreat cost change (e.g., -99 for Float Stone)
- damage_modifier: Additive damage change for attacks
- attack_cost_overrides: dict[int, list[EnergyType]] for per-attack cost changes
Added helper methods:
- effective_hp(base_hp) - returns max(1, base_hp + hp_modifier)
- effective_retreat_cost(base_cost) - returns max(0, base_cost + modifier)
- effective_attack_cost(attack_index, base_cost) - returns override or base
Updated is_knocked_out() and remaining_hp() to use effective HP.
Also updated PROJECT_PLAN.json:
- Marked HIGH-003, TEST-006, HIGH-004 as completed (Week 2 complete)
- Updated test counts and notes to reflect stat modifier coverage
289 tests passing.
2026-01-24 23:52:20 -06:00
Cal Corum
325f1e8af5
Refactor turn action tracking from booleans to counters for RulesConfig support
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Replace hardcoded boolean flags with integer counters to support configurable
per-turn limits from RulesConfig. This enables custom game modes with different
rules (e.g., 2 energy attachments per turn, unlimited items, etc.).
PlayerState changes:
- energy_attached_this_turn -> energy_attachments_this_turn (int)
- supporter_played_this_turn -> supporters_played_this_turn (int)
- stadium_played_this_turn -> stadiums_played_this_turn (int)
- retreated_this_turn -> retreats_this_turn (int)
- Added items_played_this_turn (int)
- Added can_play_stadium() and can_play_item() methods
- Renamed reset_turn_flags() to reset_turn_state()
Ability/CardInstance changes:
- Ability.once_per_turn (bool) -> uses_per_turn (int|None)
- CardInstance.ability_used_this_turn -> ability_uses_this_turn (int)
- Added CardInstance.can_use_ability(ability) method
All methods now properly compare counters against RulesConfig or Ability limits.
270 tests passing.
2026-01-24 23:16:37 -06:00
Cal Corum
32541af682
Add card/action models with stage/variant separation
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- Add CardDefinition and CardInstance models for card templates and in-game state
- Add Attack, Ability, and WeaknessResistance models for Pokemon card components
- Add 11 action types as discriminated union (PlayPokemon, Evolve, Attack, etc.)
- Split PokemonStage (BASIC, STAGE_1, STAGE_2) from PokemonVariant (NORMAL, EX, GX, V, VMAX, VSTAR)
- Stage determines evolution mechanics, variant determines knockout points
- Update PrizeConfig to use variant for knockout point calculation
- VSTAR and VMAX both worth 3 points; EX, GX, V worth 2 points; NORMAL worth 1 point
Tests: 204 passing, all linting clean
2026-01-24 22:35:31 -06:00