- Add create_game method that loads decks via DeckService, converts
CardDefinitions to CardInstances, and persists to Redis/Postgres
- Build card registry from only the cards in play (not all cards)
- Add GameCreationError exception and GameCreateResult dataclass
- Add creation_engine_factory for DI-based testing (no monkey patching)
- Add helper methods: _cards_to_instances, _build_card_registry
- Update tests with proper mocks for success, deck failure, engine failure
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- ConnectionManager: Add redis_factory constructor parameter
- GameService: Add engine_factory constructor parameter
- AuthHandler: New class replacing standalone functions with
token_verifier and conn_manager injection
- Update all tests to use constructor DI instead of patch()
- Update CLAUDE.md with factory injection patterns
- Update services README with new patterns
- Add socketio README documenting AuthHandler and events
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
WebSocket Message Schemas (WS-002):
- Add Pydantic models for all client/server WebSocket messages
- Implement discriminated unions for message type parsing
- Include JoinGame, Action, Resign, Heartbeat client messages
- Include GameState, ActionResult, Error, TurnStart server messages
Connection Manager (WS-003):
- Add Redis-backed WebSocket connection tracking
- Implement user-to-sid mapping with TTL management
- Support game room association and opponent lookup
- Add heartbeat tracking for connection health
Socket.IO Authentication (WS-004):
- Add JWT-based authentication middleware
- Support token extraction from multiple formats
- Implement session setup with ConnectionManager integration
- Add require_auth helper for event handlers
Socket.IO Server Setup (WS-001):
- Configure AsyncServer with ASGI mode
- Register /game namespace with event handlers
- Integrate with FastAPI via ASGIApp wrapper
- Configure CORS from application settings
Game Service (GS-001):
- Add stateless GameService for game lifecycle orchestration
- Create engine per-operation using rules from GameState
- Implement action-based RNG seeding for deterministic replay
- Add rng_seed field to GameState for replay support
Architecture verified:
- Core module independence (no forbidden imports)
- Config from request pattern (rules in GameState)
- Dependency injection (constructor deps, method config)
- All 1090 tests passing
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
UNSET sentinel pattern:
- Add UNSET sentinel in protocols.py for nullable field updates
- Fix inability to clear deck description (UNSET=keep, None=clear)
- Fix repository inability to clear validation_errors
Starter deck improvements:
- Remove unused has_starter_deck from CollectionService
- Add deprecation notes to old starter deck methods
Validation improvements:
- Add energy type validation in deck_validator.py
- Add energy type validation in deck schemas
- Add VALID_ENERGY_TYPES constant
Game loading fix:
- Fix get_deck_for_game silently skipping invalid cards
- Now raises ValueError with clear error message
Tests:
- Add TestEnergyTypeValidation test class
- Add TestGetDeckForGame test class
- Add tests for validate_energy_types utility function
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Critical fixes:
- Add admin API key authentication for admin endpoints
- Add race condition protection via unique partial index for starter decks
- Make starter deck selection atomic with combined method
Moderate fixes:
- Fix DI pattern violation in validate_deck_endpoint
- Add card ID format validation (regex pattern)
- Add card quantity validation (1-99 range)
- Fix exception chaining with from None (B904)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Implemented with Repository Protocol pattern for offline fork support:
- CollectionService with PostgresCollectionRepository
- DeckService with PostgresDeckRepository
- DeckValidator with DeckConfig + CardService injection
- Starter deck definitions (5 types: grass, fire, water, psychic, lightning)
- Pydantic schemas for collection and deck APIs
- Unit tests for DeckValidator (32 tests passing)
Architecture follows pure dependency injection - no service locator patterns.
Added CLAUDE.md documenting DI requirements and patterns.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Complete OAuth-based authentication with JWT session management:
Core Services:
- JWT service for access/refresh token creation and verification
- Token store with Redis-backed refresh token revocation
- User service for CRUD operations and OAuth-based creation
- Google and Discord OAuth services with full flow support
API Endpoints:
- GET /api/auth/{google,discord} - Start OAuth flows
- GET /api/auth/{google,discord}/callback - Handle OAuth callbacks
- POST /api/auth/refresh - Exchange refresh token for new access token
- POST /api/auth/logout - Revoke single refresh token
- POST /api/auth/logout-all - Revoke all user sessions
- GET/PATCH /api/users/me - User profile management
- GET /api/users/me/linked-accounts - List OAuth providers
- GET /api/users/me/sessions - Count active sessions
Infrastructure:
- Pydantic schemas for auth/user request/response models
- FastAPI dependencies (get_current_user, get_current_premium_user)
- OAuthLinkedAccount model for multi-provider support
- Alembic migration for oauth_linked_accounts table
Dependencies added: email-validator, fakeredis (dev), respx (dev)
84 new tests, 1058 total passing
- Add lifespan context manager to app/main.py with startup/shutdown hooks
- Wire startup: init_db(), init_redis(), CardService.load_all()
- Wire shutdown: close_db(), close_redis()
- Add /health/ready endpoint for readiness checks
- Add CORS middleware with configurable origins
- Disable docs in production (only available in dev)
- Export get_session_dependency from app/db/__init__.py for FastAPI DI
- Add game_cache_ttl_seconds to Settings (configurable, was hardcoded)
- Fix datetime.utcnow() deprecation (4 occurrences) -> datetime.now(UTC)
- Update test to match S3 image URL (was placeholder CDN)
All 974 tests passing.
- Rename data/cards/ to data/raw/ for scraped data
- Add data/definitions/ as authoritative card data source
- Add convert_cards.py script to transform raw -> definitions
- Generate 378 card definitions (344 Pokemon, 24 Trainers, 10 Energy)
- Add CardService for loading and querying card definitions
- In-memory indexes for fast lookups by type, set, pokemon_type
- search() with multiple filter criteria
- get_all_cards() for GameEngine integration
- Add SetInfo model for set metadata
- Update Attack model with damage_display field for variable damage
- Update CardDefinition with image_path, illustrator, flavor_text
- Add 45 tests (21 converter + 24 CardService)
- Update scraper output path to data/raw/
Card data is JSON-authoritative (no database) to support offline fork goal.