Commit Graph

6 Commits

Author SHA1 Message Date
Cal Corum
3ed67ea16b Add Active Effects system design and module README files
Design Documentation:
- docs/ACTIVE_EFFECTS_DESIGN.md: Comprehensive design for persistent effect system
  - Data model (ActiveEffect, EffectTrigger, EffectScope, StackingMode)
  - Core operations (register, remove, query effects)
  - Integration points (damage calc, energy counting, retreat, lifecycle)
  - Effect categories from Pokemon Pocket card research (~372 cards)
  - Example implementations (Serperior, Greninja, Mr. Mime, Victreebel)
  - Post-launch TODO for generic modifier system

Module README Files:
- backend/app/core/README.md: Core engine overview and key classes
- backend/app/core/effects/README.md: Effects module index and quick reference
- backend/app/core/models/README.md: Models module with relationship diagram

Minor cleanup:
- Revert Bulbasaur weakness to Fire (was test change for Lightning)
- Clean up debug output in game walkthrough
2026-01-26 22:39:02 -06:00
Cal Corum
11e244d7e9 Move legacy docs to project root docs/legacy
Relocated SYSTEM_REVIEW.md and PROJECT_PLAN_ENERGY_EVOLUTION.md from
backend/docs/legacy to project-level docs/legacy. Added docs/README.md
indexing all documentation including ARCHITECTURE.md and GAME_RULES.md.
2026-01-26 14:19:19 -06:00
Cal Corum
703bed07fb Document offline fork support architecture
Add long-term design consideration for forking the RPG campaign as a
standalone offline experience.

ARCHITECTURE.md:
- Add 'Offline Standalone Fork' section explaining:
  - Why offline support matters (single-player RPG focus)
  - Architecture principles for fork compatibility
  - Core engine independence requirements
  - Potential package structures and distribution options
  - What stays vs what goes in a fork

AGENTS.md:
- Add 'Core Engine Independence' section with:
  - Rules for keeping app/core/ decoupled
  - Import boundary examples (allowed vs forbidden)
  - Link to full architecture docs

This ensures all contributors understand the design constraint:
the game engine must remain completely independent of network,
database, and authentication concerns.
2026-01-24 22:42:47 -06:00
Cal Corum
2cb99e9676
Update GAME_RULES.md 2026-01-24 20:57:10 -06:00
Cal Corum
46e7420395 Add RPG campaign structure inspired by GBC Pokemon TCG
- Define campaign loop: Clubs → Leaders → Medals → Grand Masters → Champion
- Update PROJECT_PLAN with campaign as core experience, multiplayer as optional
- Add Campaign Structure section to GAME_RULES with clubs, NPCs, rewards
- Reorganize development phases to prioritize campaign mode
- Update CLAUDE.md project overview and uv commands
2026-01-24 18:22:36 -06:00
Cal Corum
f473f94bce Initial project setup: documentation and structure
- Add PROJECT_PLAN.md with 7-phase development roadmap
- Add CLAUDE.md with AI agent coding guidelines
- Add docs/ARCHITECTURE.md with technical deep-dive
- Add docs/GAME_RULES.md template for home rule definitions
- Create directory structure for frontend, backend, shared
2026-01-23 23:41:34 -06:00