WebSocket Message Schemas (WS-002):
- Add Pydantic models for all client/server WebSocket messages
- Implement discriminated unions for message type parsing
- Include JoinGame, Action, Resign, Heartbeat client messages
- Include GameState, ActionResult, Error, TurnStart server messages
Connection Manager (WS-003):
- Add Redis-backed WebSocket connection tracking
- Implement user-to-sid mapping with TTL management
- Support game room association and opponent lookup
- Add heartbeat tracking for connection health
Socket.IO Authentication (WS-004):
- Add JWT-based authentication middleware
- Support token extraction from multiple formats
- Implement session setup with ConnectionManager integration
- Add require_auth helper for event handlers
Socket.IO Server Setup (WS-001):
- Configure AsyncServer with ASGI mode
- Register /game namespace with event handlers
- Integrate with FastAPI via ASGIApp wrapper
- Configure CORS from application settings
Game Service (GS-001):
- Add stateless GameService for game lifecycle orchestration
- Create engine per-operation using rules from GameState
- Implement action-based RNG seeding for deterministic replay
- Add rng_seed field to GameState for replay support
Architecture verified:
- Core module independence (no forbidden imports)
- Config from request pattern (rules in GameState)
- Dependency injection (constructor deps, method config)
- All 1090 tests passing
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
UNSET sentinel pattern:
- Add UNSET sentinel in protocols.py for nullable field updates
- Fix inability to clear deck description (UNSET=keep, None=clear)
- Fix repository inability to clear validation_errors
Starter deck improvements:
- Remove unused has_starter_deck from CollectionService
- Add deprecation notes to old starter deck methods
Validation improvements:
- Add energy type validation in deck_validator.py
- Add energy type validation in deck schemas
- Add VALID_ENERGY_TYPES constant
Game loading fix:
- Fix get_deck_for_game silently skipping invalid cards
- Now raises ValueError with clear error message
Tests:
- Add TestEnergyTypeValidation test class
- Add TestGetDeckForGame test class
- Add tests for validate_energy_types utility function
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Critical fixes:
- Add admin API key authentication for admin endpoints
- Add race condition protection via unique partial index for starter decks
- Make starter deck selection atomic with combined method
Moderate fixes:
- Fix DI pattern violation in validate_deck_endpoint
- Add card ID format validation (regex pattern)
- Add card quantity validation (1-99 range)
- Fix exception chaining with from None (B904)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Implemented with Repository Protocol pattern for offline fork support:
- CollectionService with PostgresCollectionRepository
- DeckService with PostgresDeckRepository
- DeckValidator with DeckConfig + CardService injection
- Starter deck definitions (5 types: grass, fire, water, psychic, lightning)
- Pydantic schemas for collection and deck APIs
- Unit tests for DeckValidator (32 tests passing)
Architecture follows pure dependency injection - no service locator patterns.
Added CLAUDE.md documenting DI requirements and patterns.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>