Commit Graph

4 Commits

Author SHA1 Message Date
Cal Corum
e7431e2d1f Move enums to app/core/enums.py and set up clean module exports
Architectural refactor to eliminate circular imports and establish clean
module boundaries:

- Move enums from app/core/models/enums.py to app/core/enums.py
  (foundational module with zero dependencies)
- Update all imports across 30 files to use new enum location
- Set up clean export structure:
  - app.core.enums: canonical source for all enums
  - app.core: convenience exports for full public API
  - app.core.models: exports models only (not enums)
- Add module exports to app/core/__init__.py and app/core/effects/__init__.py
- Remove circular import workarounds from game_state.py

This enables app.core.models to export GameState without circular import
issues, since enums no longer depend on the models package.

All 826 tests passing.
2026-01-26 14:45:26 -06:00
Cal Corum
9432499018 Add forced action queue for double knockouts (Issue #10)
Changed forced_action from single item to FIFO queue to support
scenarios where multiple forced actions are needed simultaneously:

- forced_actions: list[ForcedAction] replaces forced_action: ForcedAction | None
- Added queue management methods:
  - has_forced_action() - check if queue has pending actions
  - get_current_forced_action() - get first action without removing
  - add_forced_action(action) - add to end of queue
  - pop_forced_action() - remove and return first action
  - clear_forced_actions() - clear all pending actions
- Updated engine, turn_manager, rules_validator, and visibility filter
- Added 8 new tests for forced action queue including double knockout scenario

This fixes the bug where simultaneous knockouts (e.g., mutual poison damage)
would lose one player's select_active action due to overwriting.

795 tests passing.
2026-01-26 11:33:47 -06:00
Cal Corum
7fae1c61e8 Add CardDefinition validation for required fields (Issue #2)
- Add model_validator to enforce card-type-specific required fields
- Pokemon: require hp (positive), stage, pokemon_type
- Pokemon Stage 1/2 and VMAX/VSTAR: require evolves_from
- Trainer: require trainer_type
- Energy: require energy_type (auto-fills energy_provides)
- Update all test fixtures to include required fields
- Mark Issue #2 as FIXED in SYSTEM_REVIEW.md

765 tests passing
2026-01-26 10:28:37 -06:00
Cal Corum
cbc1da3c03 Add visibility filter for client-safe game state views
SECURITY: Implement hidden information filtering to prevent cheating.

- Create VisibleGameState, VisiblePlayerState, VisibleZone models
- get_visible_state(game, player_id): filtered view for a player
- get_spectator_state(game): filtered view for spectators

Hidden Information (NEVER exposed):
  - Opponent's hand contents (count only)
  - All deck contents and order
  - All prize card contents
  - Energy deck order

Public Information (always visible):
  - Active and benched Pokemon (full details)
  - Discard piles (full contents)
  - Energy zone (available energy)
  - Scores, turn info, phase
  - Stadium in play

- 44 security-critical tests verifying no information leakage
- Tests check JSON serialization for hidden card ID leaks
- Also adds test for configurable burn damage

Completes HIGH-008 and TEST-012 from PROJECT_PLAN.json
Updates security checklist: 4/5 items now verified
2026-01-25 13:11:06 -06:00