diff --git a/frontend/src/utils/energyColors.ts b/frontend/src/utils/energyColors.ts new file mode 100644 index 0000000..2406848 --- /dev/null +++ b/frontend/src/utils/energyColors.ts @@ -0,0 +1,47 @@ +/** + * Energy type color utilities. + * + * Provides color mappings for energy types matching the Pokemon type palette + * defined in the master plan design system. + */ +import type { EnergyType } from '@/types' + +/** + * Energy type to color mapping. + * + * Colors match the Pokemon type-inspired palette from PROJECT_PLAN_FRONTEND.json. + */ +export const ENERGY_COLORS: Record = { + grass: '#78C850', + fire: '#F08030', + water: '#6890F0', + lightning: '#F8D030', + psychic: '#F85888', + fighting: '#C03028', + darkness: '#705848', + metal: '#B8B8D0', + dragon: '#7038F8', + colorless: '#A8A878', +} + +/** + * Get the display color for an energy type. + * + * @param energyType - The energy type + * @returns Hex color string + */ +export function getEnergyColor(energyType: EnergyType): string { + return ENERGY_COLORS[energyType] +} + +/** + * Get energy type display name. + * + * Converts the lowercase enum value to a capitalized display name. + * + * @param energyType - The energy type + * @returns Capitalized display name + */ +export function getEnergyTypeName(energyType: EnergyType): string { + return energyType.charAt(0).toUpperCase() + energyType.slice(1) +}