diff --git a/docs/GAME_RULES.md b/docs/GAME_RULES.md index fb0f049..5507a61 100644 --- a/docs/GAME_RULES.md +++ b/docs/GAME_RULES.md @@ -87,17 +87,15 @@ Mantimon TCG uses a **custom hybrid** ruleset, cherry-picking mechanics from mul | Mechanic | Era Source | Notes | |----------|------------|-------| | Basic turn structure | Classic (Base-Neo) | [TBD] | -| Pokemon stages | [TBD] | Basic, Stage 1, Stage 2, and/or EX/V variants? | -| Trainer card types | [TBD] | Item/Supporter/Stadium split, or classic Trainer? | -| Energy types | [TBD] | How many types? Special energy? | +| Pokemon stages | Support for Stage 2, EX, V, GX | Campaign will have fixed ruleset, but engine is flexible | +| Trainer card types | Modern item/supporter/stadium split | | +| Energy types | Modern | 10 types: Colorless, Darkness, Dragon, Fighting, Fire, Grass, Lightning, Metal, Psychic, and Water | ### What's NOT Included List of official mechanics that are explicitly excluded: -- [TBD] - e.g., "No VMAX or Gigantamax mechanics" -- [TBD] -- [TBD] +- No mechanics are explicitly unsupported because the game should be infinitely customizable --- @@ -111,14 +109,10 @@ In standard Pokemon TCG, you may attach **one energy card** per turn from your h ### Modified Rule -[TBD] - Describe your energy system changes here. Examples of possible modifications: +Default ruleset will be similar to Pokemon Pocket: -- [ ] **Multiple attachments**: Attach up to X energy per turn -- [ ] **Type-free energy**: All basic energy counts as colorless -- [ ] **Energy acceleration**: Specific cards/abilities that attach extra energy -- [ ] **Energy generation**: Start of turn gain energy tokens instead of cards -- [ ] **Shared energy pool**: Energy attached to a Pokemon can be used by bench -- [ ] **No energy cards**: Attacks cost action points instead +- **Energy deck**: Players build a deck of 20 energy cards to go with each deck; no energy cards are included in main deck +- **Energy generation**: At start of turn, flip top card of energy deck; may play it any time before attacking ### Energy Types in Use @@ -145,25 +139,24 @@ In standard Pokemon TCG, you may attach **one energy card** per turn from your h | Rule | Value | |------|-------| -| Minimum deck size | [TBD] cards | -| Maximum deck size | [TBD] cards | -| Exact size required? | [TBD] Yes/No | +| Minimum deck size | 40 cards | +| Maximum deck size | 40 cards | +| Exact size required? | Yes | +| Energy cards included? | No | +| Energy deck size | 20 cards | ### Card Limits | Card Type | Max Copies | Notes | |-----------|------------|-------| -| Pokemon (same name) | [TBD] | | -| Trainer cards (same name) | [TBD] | | -| Energy cards (basic, same type) | [TBD] | | -| Energy cards (special, same name) | [TBD] | | +| Pokemon (same name) | 40 | Configurable outside of defaults | +| Trainer cards (same name) | 4 | Configurable | ### Required Cards | Requirement | Value | |-------------|-------| -| Minimum Basic Pokemon | [TBD] | -| Minimum Energy cards | [TBD] | +| Minimum Basic Pokemon | 1 | | Other requirements | [TBD] | ### Banned/Restricted Cards @@ -175,7 +168,7 @@ In standard Pokemon TCG, you may attach **one energy card** per turn from your h ### Format Rotations -[TBD] - Which card sets are legal? Do sets rotate out? +- No rotating format at launch, but should be configurable | Set Name | Set Code | Status | |----------|----------|--------| @@ -196,20 +189,24 @@ In standard Pokemon TCG, you may attach **one energy card** per turn from your h ### Modified Win Conditions -[TBD] - Describe your win condition changes. Examples: +All settings should be configurable, below are core game defaults -- [ ] **Prize count change**: Take [X] prizes instead of 6 -- [ ] **Alternative victory**: Win by [condition] -- [ ] **Removed condition**: [Which standard condition is removed?] -- [ ] **Sudden death**: [Special rules for tiebreakers] +- **Prize count change**: Take 4 prizes instead of 6 +- **Alternative win conditions**: + - field control, opponent runs out of pokemon on the board + - deck depletion, players who cannot draw a card from their deck lose + - multiplayer only: turn timer, after 90 seconds player forfeits; winning player may choose to allow extra time +- **Tiebreaker**: Player with most points after completion of game timer wins; draw if players are tied on points -### Prize Card Rules +### Prize Cards + +> In core gameplay, prize cards are removed in favor of scoring points. Any time a prize card would be taken in standard rules, player instead scores a point | Rule | Value | |------|-------| -| Number of prizes | [TBD] | -| Prizes taken per knockout | [TBD] - (Standard: 1 for basic, 2 for EX/V) | -| Prize card selection | [TBD] - Random or chosen? | +| Number of prizes/points | 4 | +| Prizes taken per knockout | Standard: 1 for basic, 2 for EX/V | +| Prize card selection | Configurable, not used in core rules | --- @@ -222,7 +219,7 @@ In standard Pokemon TCG, you may attach **one energy card** per turn from your h - Draw 1 card from deck 2. MAIN PHASE (any order, as many times as allowed) - - Attach energy (once per turn) [TBD if modified] + - Attach energy (once per turn) - Play Basic Pokemon to bench - Evolve Pokemon - Play Trainer cards @@ -236,24 +233,24 @@ In standard Pokemon TCG, you may attach **one energy card** per turn from your h 4. END PHASE - Apply end-of-turn effects - Check for knockouts - - Take prize cards if applicable + - Take prize cards/score points if applicable + - Flip top card of energy deck ``` ### Turn Modifications -[TBD] - Any changes to the turn structure? - | Modification | Description | |--------------|-------------| -| [TBD] | | +| New step to flip top card of energy deck | | ### First Turn Rules | Rule | Value | |------|-------| -| First player draws on turn 1? | [TBD] Yes/No | -| First player can attack turn 1? | [TBD] Yes/No | -| First player can play Supporters turn 1? | [TBD] Yes/No | +| First player draws on turn 1? | Yes | +| First player can attack turn 1? | Yes | +| First player can play Supporters turn 1? | Yes | +| First player can attach energy turn 1? | No | --- @@ -266,33 +263,35 @@ In standard Pokemon TCG, you may attach **one energy card** per turn from your h | Basic Pokemon | Can be played directly from hand to bench | | Stage 1 | Evolves from a Basic Pokemon | | Stage 2 | Evolves from a Stage 1 Pokemon | -| [TBD] | [Any special Pokemon types like EX, V, etc.?] | +| EX | Worth 2 knockout points, could be basic, stage 1, or stage 2 | +| V | Can be played directly from hand to bench | +| V-Max | Evolves from a V pokemon | ### Evolution Rules | Rule | Value | |------|-------| | Can evolve same turn played? | No (unless card effect allows) | -| Can evolve same turn as previous evolution? | [TBD] | -| Evolution on first turn of game? | [TBD] | +| Can evolve same turn as previous evolution? | No (unless card effect allows) | +| Evolution on first turn of game? | No (unless card effect allows) | ### Trainer Cards -[TBD] - Which trainer card subtypes are in use? +All trainer card subtypes are in use | Type | Rules | |------|-------| -| Item | [TBD] - Unlimited per turn? | -| Supporter | [TBD] - One per turn? | -| Stadium | [TBD] - Stays in play? | -| Tool | [TBD] - Attach to Pokemon? | +| Item | Unlimited per turn | +| Supporter | One per turn | +| Stadium | Stays in play, can play one per turn | +| Tool | Attach to Pokemon, unlimited per turn | ### Energy Cards | Type | Description | |------|-------------| | Basic Energy | Provides 1 energy of its type | -| Special Energy | [TBD] - Custom effects? | +| Special Energy | Custom effects, no limits to enrgy deck by default | --- @@ -300,17 +299,15 @@ In standard Pokemon TCG, you may attach **one energy card** per turn from your h ### Active Status Conditions +Conditions stack unless otherwise boted + | Condition | Effect | Removal | |-----------|--------|---------| -| Poisoned | [TBD] damage between turns | [TBD] | -| Burned | [TBD] damage + flip to continue | [TBD] | -| Asleep | Cannot attack or retreat, flip to wake | [TBD] | -| Paralyzed | Cannot attack or retreat for 1 turn | End of next turn | -| Confused | Flip to attack, damage self on tails | [TBD] | - -### Condition Stacking - -[TBD] - Can multiple conditions be active? Which override others? +| Poisoned | 10 damage between turns | Specific card effect, evolution, retreat | +| Burned | 20 damage + flip to continue | Removed on heads flip | +| Asleep | Cannot attack or retreat; overrides paralysis and confusion | Removed on heads flip | +| Paralyzed | Cannot attack or retreat for 1 turn; overrides sleep and confusion | End of next turn | +| Confused | Flip to attack, 30 damage self on tails; overrides sleep and paralysis | Evolution, retreat | ---