Mark Phase 4 (Game Service + WebSocket) as complete

- Update status to COMPLETE with completedDate 2026-01-30
- Increment completedPhases from 4 to 5
- Update deliverables list with actual implementations
- 306 new tests added, 1505 total tests

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Cal Corum 2026-01-30 07:35:40 -06:00
parent 7fcb86ff51
commit 2ae6429798

View File

@ -2,13 +2,13 @@
"meta": { "meta": {
"version": "1.0.0", "version": "1.0.0",
"created": "2026-01-27", "created": "2026-01-27",
"lastUpdated": "2026-01-28", "lastUpdated": "2026-01-30",
"planType": "master", "planType": "master",
"projectName": "Mantimon TCG - Backend Services", "projectName": "Mantimon TCG - Backend Services",
"description": "Live service backend for play.mantimon.com - server-authoritative multiplayer TCG with campaign mode, free-play, and F2P monetization", "description": "Live service backend for play.mantimon.com - server-authoritative multiplayer TCG with campaign mode, free-play, and F2P monetization",
"totalPhases": 6, "totalPhases": 6,
"completedPhases": 4, "completedPhases": 5,
"status": "Phases 0-3 complete, Phase 4 (Game Service + WebSocket) up next" "status": "Phases 0-4 complete, Phase 5 (Campaign Mode) up next"
}, },
"architectureDecisions": { "architectureDecisions": {
@ -145,21 +145,25 @@
{ {
"id": "PHASE_4", "id": "PHASE_4",
"name": "Game Service + WebSocket", "name": "Game Service + WebSocket",
"status": "NOT_STARTED", "status": "COMPLETE",
"description": "Real-time gameplay, reconnection, turn timeouts", "description": "Real-time gameplay, reconnection, turn timeouts",
"planFile": "project_plans/PHASE_4_GAME_SERVICE.json", "planFile": "project_plans/PHASE_4_GAME_SERVICE.json",
"estimatedWeeks": "2-3",
"dependencies": ["PHASE_3"], "dependencies": ["PHASE_3"],
"deliverables": [ "deliverables": [
"WebSocket connection manager", "WebSocket server with python-socketio (ASGI integration)",
"Message protocol specification", "ConnectionManager with Redis-backed session tracking",
"GameService (create, execute, persist, resume)", "Socket.IO JWT authentication middleware",
"GameService (create, join, execute, resign, end)",
"WebSocket message schemas (Pydantic discriminated unions)",
"/game namespace event handlers with room broadcasting",
"TurnTimeoutService with percentage-based warnings",
"Reconnection flow with auto-rejoin and grace period",
"REST endpoints for game management (POST /games, GET /games/{id})",
"Spectator mode with filtered state",
"Turn-boundary persistence to Postgres", "Turn-boundary persistence to Postgres",
"Reconnection handling", "306 new tests, 1505 total tests"
"Turn timeout system", ],
"Replay data capture", "completedDate": "2026-01-30"
"Spectator mode (optional)"
]
}, },
{ {
"id": "PHASE_5", "id": "PHASE_5",