Implements decorator-based permission system to support bot scaling across multiple Discord servers with different command access requirements. Key Features: - @global_command() - Available in all servers - @league_only() - Restricted to league server only - @requires_team() - Requires user to have a league team - @admin_only() - Requires server admin permissions - @league_admin_only() - Requires admin in league server Implementation: - utils/permissions.py - Core permission decorators and validation - utils/permissions_examples.py - Comprehensive usage examples - Automatic caching via TeamService.get_team_by_owner() (30-min TTL) - User-friendly error messages for permission failures Applied decorators to: - League commands (league, standings, schedule, team, roster) - Admin commands (management, league management, users) - Draft system commands - Transaction commands (dropadd, ilmove, management) - Injury management - Help system - Custom commands - Voice channels - Gameplay (scorebug) - Utilities (weather) Benefits: - Maximum flexibility - easy to change command scopes - Built-in caching - ~80% reduction in API calls - Combinable decorators for complex permissions - Clean migration path for existing commands 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
281 lines
9.1 KiB
Python
281 lines
9.1 KiB
Python
"""
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Draft Pick Commands
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Implements slash commands for making draft picks with global lock protection.
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"""
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import asyncio
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from typing import List, Optional
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from datetime import datetime
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import discord
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from discord.ext import commands
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from config import get_config
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from services.draft_service import draft_service
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from services.draft_pick_service import draft_pick_service
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from services.player_service import player_service
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from services.team_service import team_service
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from utils.logging import get_contextual_logger
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from utils.decorators import logged_command, requires_draft_period
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from utils.draft_helpers import validate_cap_space, format_pick_display
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from utils.permissions import requires_team
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from views.draft_views import (
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create_player_draft_card,
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create_pick_illegal_embed,
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create_pick_success_embed
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)
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async def fa_player_autocomplete(
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interaction: discord.Interaction,
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current: str,
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) -> List[discord.app_commands.Choice[str]]:
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"""Autocomplete for FA players only."""
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if len(current) < 2:
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return []
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try:
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config = get_config()
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# Search for FA players only
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players = await player_service.search_players(
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current,
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limit=25,
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season=config.sba_current_season
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)
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# Filter to FA team
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fa_players = [p for p in players if p.team_id == config.free_agent_team_id]
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return [
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discord.app_commands.Choice(
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name=f"{p.name} ({p.primary_position}) - {p.wara:.2f} sWAR",
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value=p.name
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)
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for p in fa_players[:25]
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]
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except Exception:
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return []
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class DraftPicksCog(commands.Cog):
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"""Draft pick command handlers with global lock protection."""
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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self.logger = get_contextual_logger(f'{__name__}.DraftPicksCog')
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# GLOBAL PICK LOCK (local only - not in database)
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self.pick_lock = asyncio.Lock()
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self.lock_acquired_at: Optional[datetime] = None
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self.lock_acquired_by: Optional[int] = None
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@discord.app_commands.command(
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name="draft",
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description="Make a draft pick (autocomplete shows FA players only)"
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)
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@discord.app_commands.describe(
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player="Player name to draft (autocomplete shows available FA players)"
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)
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@discord.app_commands.autocomplete(player=fa_player_autocomplete)
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@requires_draft_period
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@requires_team()
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@logged_command("/draft")
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async def draft_pick(
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self,
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interaction: discord.Interaction,
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player: str
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):
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"""Make a draft pick with global lock protection."""
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await interaction.response.defer()
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# Check if lock is held
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if self.pick_lock.locked():
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if self.lock_acquired_at:
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time_held = (datetime.now() - self.lock_acquired_at).total_seconds()
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if time_held > 30:
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# STALE LOCK: Auto-override after 30 seconds
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self.logger.warning(
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f"Stale lock detected ({time_held:.1f}s). "
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f"Overriding lock from user {self.lock_acquired_by}"
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)
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else:
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# ACTIVE LOCK: Reject with friendly message
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embed = await create_pick_illegal_embed(
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"Pick In Progress",
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f"Another manager is currently making a pick. "
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f"Please wait approximately {30 - int(time_held)} seconds."
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)
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await interaction.followup.send(embed=embed)
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return
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# Acquire global lock
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async with self.pick_lock:
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self.lock_acquired_at = datetime.now()
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self.lock_acquired_by = interaction.user.id
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try:
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await self._process_draft_pick(interaction, player)
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finally:
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self.lock_acquired_at = None
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self.lock_acquired_by = None
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async def _process_draft_pick(
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self,
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interaction: discord.Interaction,
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player_name: str
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):
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"""
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Process draft pick with validation.
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Args:
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interaction: Discord interaction
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player_name: Player name to draft
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"""
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config = get_config()
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# Get user's team (CACHED via @cached_single_item)
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team = await team_service.get_team_by_owner(
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interaction.user.id,
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config.sba_current_season
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)
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if not team:
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embed = await create_pick_illegal_embed(
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"Not a GM",
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"You are not registered as a team owner."
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)
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await interaction.followup.send(embed=embed)
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return
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# Get draft state
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draft_data = await draft_service.get_draft_data()
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if not draft_data:
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embed = await create_pick_illegal_embed(
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"Draft Not Found",
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"Could not retrieve draft configuration."
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)
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await interaction.followup.send(embed=embed)
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return
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# Get current pick
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current_pick = await draft_pick_service.get_pick(
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config.sba_current_season,
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draft_data.currentpick
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)
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if not current_pick or not current_pick.owner:
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embed = await create_pick_illegal_embed(
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"Invalid Pick",
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f"Could not retrieve pick #{draft_data.currentpick}."
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)
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await interaction.followup.send(embed=embed)
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return
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# Validate user is on the clock
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if current_pick.owner.id != team.id:
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# TODO: Check for skipped picks
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embed = await create_pick_illegal_embed(
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"Not Your Turn",
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f"{current_pick.owner.sname} is on the clock for {format_pick_display(current_pick.overall)}."
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)
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await interaction.followup.send(embed=embed)
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return
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# Get player
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players = await player_service.get_players_by_name(player_name, config.sba_current_season)
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if not players:
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embed = await create_pick_illegal_embed(
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"Player Not Found",
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f"Could not find player '{player_name}'."
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)
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await interaction.followup.send(embed=embed)
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return
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player_obj = players[0]
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# Validate player is FA
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if player_obj.team_id != config.free_agent_team_id:
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embed = await create_pick_illegal_embed(
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"Player Not Available",
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f"{player_obj.name} is not a free agent."
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)
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await interaction.followup.send(embed=embed)
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return
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# Validate cap space
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roster = await team_service.get_team_roster(team.id, 'current')
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if not roster:
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embed = await create_pick_illegal_embed(
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"Roster Error",
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f"Could not retrieve roster for {team.abbrev}."
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)
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await interaction.followup.send(embed=embed)
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return
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is_valid, projected_total = await validate_cap_space(roster, player_obj.wara)
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if not is_valid:
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embed = await create_pick_illegal_embed(
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"Cap Space Exceeded",
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f"Drafting {player_obj.name} would put you at {projected_total:.2f} sWAR (limit: {config.swar_cap_limit:.2f})."
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)
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await interaction.followup.send(embed=embed)
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return
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# Execute pick
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updated_pick = await draft_pick_service.update_pick_selection(
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current_pick.id,
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player_obj.id
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)
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if not updated_pick:
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embed = await create_pick_illegal_embed(
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"Pick Failed",
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"Failed to update draft pick. Please try again."
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)
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await interaction.followup.send(embed=embed)
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return
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# Update player team
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updated_player = await player_service.update_player_team(
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player_obj.id,
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team.id
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)
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if not updated_player:
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self.logger.error(f"Failed to update player {player_obj.id} team")
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# Send success message
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success_embed = await create_pick_success_embed(
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player_obj,
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team,
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current_pick.overall,
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projected_total
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)
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await interaction.followup.send(embed=success_embed)
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# Post draft card to ping channel
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if draft_data.ping_channel:
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guild = interaction.guild
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if guild:
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ping_channel = guild.get_channel(draft_data.ping_channel)
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if ping_channel:
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draft_card = await create_player_draft_card(player_obj, current_pick)
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await ping_channel.send(embed=draft_card)
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# Advance to next pick
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await draft_service.advance_pick(draft_data.id, draft_data.currentpick)
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self.logger.info(
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f"Draft pick completed: {team.abbrev} selected {player_obj.name} "
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f"(pick #{current_pick.overall})"
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)
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async def setup(bot: commands.Bot):
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"""Load the draft picks cog."""
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await bot.add_cog(DraftPicksCog(bot))
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