- Add @logged_command decorator in utils/decorators.py to eliminate try/catch/finally boilerplate - Migrate all Discord commands to use new decorator pattern: * commands/league/info.py - /league command * commands/players/info.py - /player command * commands/teams/info.py - /team and /teams commands * commands/teams/roster.py - /roster command - Fix PyLance type issues by making model IDs required for database entities - Update Player and Team models to require id field since they come from database - Fix test cases to provide required id values - Add comprehensive test coverage for decorator functionality - Add migration guide for applying decorator to additional commands - Reduce codebase by ~100 lines of repetitive logging boilerplate 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
52 lines
1.6 KiB
Python
52 lines
1.6 KiB
Python
"""
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League command package for Discord Bot v2.0
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Provides league-wide slash commands for standings and current state.
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"""
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import logging
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from typing import List, Tuple, Type
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import discord
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from discord.ext import commands
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from .info import LeagueInfoCommands
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# from .standings import LeagueStandingsCommands # Module not available yet
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logger = logging.getLogger(f'{__name__}.setup_league')
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async def setup_league(bot: commands.Bot) -> Tuple[int, int, List[str]]:
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"""
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Set up league command modules.
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Returns:
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Tuple of (successful_loads, failed_loads, failed_modules)
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"""
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league_cogs: List[Tuple[str, Type[commands.Cog]]] = [
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("LeagueInfoCommands", LeagueInfoCommands),
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# ("LeagueStandingsCommands", LeagueStandingsCommands), # Module not available yet
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]
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successful = 0
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failed = 0
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failed_modules = []
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for cog_name, cog_class in league_cogs:
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try:
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await bot.add_cog(cog_class(bot))
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logger.info(f"✅ Loaded league command module: {cog_name}")
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successful += 1
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except Exception as e:
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logger.error(f"❌ Failed to load league command module {cog_name}: {e}")
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failed += 1
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failed_modules.append(cog_name)
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# Log summary
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if failed == 0:
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logger.info(f"🎉 All {successful} league command modules loaded successfully")
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else:
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logger.warning(f"⚠️ League commands loaded with issues: {successful} successful, {failed} failed")
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if failed_modules:
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logger.warning(f"Failed modules: {', '.join(failed_modules)}")
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return successful, failed, failed_modules |