Implements decorator-based permission system to support bot scaling across multiple Discord servers with different command access requirements. Key Features: - @global_command() - Available in all servers - @league_only() - Restricted to league server only - @requires_team() - Requires user to have a league team - @admin_only() - Requires server admin permissions - @league_admin_only() - Requires admin in league server Implementation: - utils/permissions.py - Core permission decorators and validation - utils/permissions_examples.py - Comprehensive usage examples - Automatic caching via TeamService.get_team_by_owner() (30-min TTL) - User-friendly error messages for permission failures Applied decorators to: - League commands (league, standings, schedule, team, roster) - Admin commands (management, league management, users) - Draft system commands - Transaction commands (dropadd, ilmove, management) - Injury management - Help system - Custom commands - Voice channels - Gameplay (scorebug) - Utilities (weather) Benefits: - Maximum flexibility - easy to change command scopes - Built-in caching - ~80% reduction in API calls - Combinable decorators for complex permissions - Clean migration path for existing commands 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
95 lines
3.5 KiB
Python
95 lines
3.5 KiB
Python
"""
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League information commands for Discord Bot v2.0
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"""
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import logging
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from typing import Optional
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import discord
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from discord.ext import commands
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from services import league_service
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from config import get_config
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from utils.logging import get_contextual_logger
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from utils.decorators import logged_command
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from exceptions import BotException
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from utils.permissions import requires_team
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from views.embeds import EmbedTemplate
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class LeagueInfoCommands(commands.Cog):
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"""League information command handlers."""
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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self.logger = get_contextual_logger(f'{__name__}.LeagueInfoCommands')
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self.logger.info("LeagueInfoCommands cog initialized")
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@discord.app_commands.command(name="league-metadata", description="Display current league metadata")
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@requires_team()
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@logged_command("/league-metadata")
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async def league_info(self, interaction: discord.Interaction):
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"""Display current league state and information."""
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await interaction.response.defer()
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# Get current league state
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current_state = await league_service.get_current_state()
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if current_state is None:
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embed = EmbedTemplate.create_base_embed(
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title="League Information Unavailable",
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description="❌ Unable to retrieve current league information"
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)
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await interaction.followup.send(embed=embed)
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return
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# Create league info embed
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embed = EmbedTemplate.create_base_embed(
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title="🏆 SBA League Metadata",
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description="Current league metadata"
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)
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# Basic league info
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embed.add_field(name="Season", value=str(current_state.season), inline=True)
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embed.add_field(name="Week", value=str(current_state.week), inline=True)
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# Season phase - determine phase and add field first
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if current_state.is_offseason:
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embed.add_field(name="Timing", value="🏔️ Offseason", inline=True)
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# Add offseason-specific fields here if needed
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elif current_state.is_playoffs:
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embed.add_field(name="Phase", value="🏆 Playoffs", inline=True)
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# Add playoff-specific fields here if needed
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else:
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embed.add_field(name="Phase", value="⚾ Regular Season", inline=True)
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# League status
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if current_state.freeze:
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embed.add_field(name="Transactions", value="🔒 Frozen", inline=True)
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else:
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embed.add_field(name="Transactions", value="🟢 Active", inline=True)
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# Trade deadline info
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embed.add_field(name="Trade Deadline", value=f"Week {current_state.trade_deadline}", inline=True)
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# Playoff timing
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embed.add_field(
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name="Playoffs Begin",
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value=f"Week {current_state.playoffs_begin}",
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inline=True
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)
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if current_state.ever_trade_picks:
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if current_state.can_trade_picks:
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embed.add_field(name="Draft Pick Trading", value="✅ Open", inline=True)
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else:
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embed.add_field(name="Draft Pick Trading", value="❌ Closed", inline=True)
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# Additional info
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embed.add_field(
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name="Sheets Card ID",
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value=current_state.bet_week,
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inline=True
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)
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await interaction.followup.send(embed=embed) |