Remove redundant sba_current_season and pd_current_season config values. All code now uses sba_season and pd_season, which properly read from environment variables. Fixes /team command defaulting to Season 12. - Remove duplicate *_current_season constants from config.py - Update 100+ references across commands, services, and utils - sba_season defaults to 13, pd_season defaults to 10 - Environment variables SBA_SEASON/PD_SEASON now work correctly 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
266 lines
12 KiB
Python
266 lines
12 KiB
Python
"""
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Modern /dropadd Command
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Interactive transaction builder with real-time validation and elegant UX.
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"""
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from typing import Optional, List
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import discord
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from discord.ext import commands
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from discord import app_commands
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from config import get_config
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from utils.logging import get_contextual_logger
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from utils.decorators import logged_command
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from utils.autocomplete import player_autocomplete
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from utils.permissions import league_only
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from utils.team_utils import validate_user_has_team
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from services.transaction_builder import (
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TransactionBuilder,
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RosterType,
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TransactionMove,
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get_transaction_builder,
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clear_transaction_builder
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)
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from services.player_service import player_service
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from services.team_service import team_service
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from views.transaction_embed import TransactionEmbedView, create_transaction_embed
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class DropAddCommands(commands.Cog):
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"""Modern transaction builder commands."""
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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self.logger = get_contextual_logger(f'{__name__}.DropAddCommands')
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@app_commands.command(
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name="dropadd",
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description="Build a transaction for next week"
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)
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@app_commands.describe(
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player="Player name; begin typing for autocomplete",
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destination="Where to move the player: Major League, Minor League, or Free Agency"
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)
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@app_commands.autocomplete(player=player_autocomplete)
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@app_commands.choices(destination=[
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app_commands.Choice(name="Major League", value="ml"),
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app_commands.Choice(name="Minor League", value="mil"),
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app_commands.Choice(name="Free Agency", value="fa")
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])
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@league_only()
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@logged_command("/dropadd")
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async def dropadd(
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self,
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interaction: discord.Interaction,
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player: Optional[str] = None,
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destination: Optional[str] = None
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):
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"""Interactive transaction builder for complex player moves."""
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await interaction.response.defer(ephemeral=True)
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# Get user's major league team
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team = await validate_user_has_team(interaction)
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if not team:
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return
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# Get or create transaction builder
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builder = get_transaction_builder(interaction.user.id, team)
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# Handle different scenarios based on builder state and parameters
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if player and destination:
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# User provided both parameters - try to add the move
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success, error_message = await self._add_quick_move(builder, player, destination)
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if success:
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# Move added successfully - show updated transaction builder
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embed = await create_transaction_embed(builder, command_name="/dropadd")
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view = TransactionEmbedView(builder, interaction.user.id, submission_handler="scheduled", command_name="/dropadd")
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success_msg = f"✅ **Added {player} → {destination.upper()}**"
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if builder.move_count > 1:
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success_msg += f"\n📊 Transaction now has {builder.move_count} moves"
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await interaction.followup.send(
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content=success_msg,
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embed=embed,
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view=view,
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ephemeral=True
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)
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self.logger.info(f"Move added for {team.abbrev}: {player} → {destination}")
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else:
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# Failed to add move - still show current transaction state
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embed = await create_transaction_embed(builder, command_name="/dropadd")
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view = TransactionEmbedView(builder, interaction.user.id, submission_handler="scheduled", command_name="/dropadd")
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await interaction.followup.send(
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content=f"❌ **{error_message}**\n"
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f"💡 Try using autocomplete for player names",
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embed=embed,
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view=view,
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ephemeral=True
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)
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self.logger.warning(f"Failed to add move: {player} → {destination}: {error_message}")
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else:
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# No parameters or incomplete parameters - show current transaction state
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embed = await create_transaction_embed(builder, command_name="/dropadd")
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view = TransactionEmbedView(builder, interaction.user.id, submission_handler="scheduled", command_name="/dropadd")
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await interaction.followup.send(embed=embed, view=view, ephemeral=True)
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async def _add_quick_move(
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self,
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builder: TransactionBuilder,
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player_name: str,
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destination_str: str
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) -> tuple[bool, str]:
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"""
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Add a move quickly from command parameters by auto-determining the action.
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Args:
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builder: TransactionBuilder instance
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player_name: Name of player to move
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destination_str: Destination string (ml, mil, fa)
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Returns:
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Tuple of (success: bool, error_message: str)
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"""
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try:
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# Find player using the new search endpoint
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players = await player_service.search_players(player_name, limit=10, season=get_config().sba_season)
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if not players:
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self.logger.error(f"Player not found: {player_name}")
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return False, f"Player '{player_name}' not found"
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# Use exact match if available, otherwise first result
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player = None
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for p in players:
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if p.name.lower() == player_name.lower():
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player = p
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break
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if not player:
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player = players[0] # Use first match
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# Check if player belongs to another team (not user's team and not Free Agency)
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if player.team and hasattr(player.team, 'abbrev'):
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# Player belongs to another team if:
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# 1. They have a team assigned AND
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# 2. That team is not Free Agency (abbrev != 'FA') AND
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# 3. That team is not in the same organization as the user's team
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if (player.team.abbrev != 'FA' and
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not builder.team.is_same_organization(player.team)):
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self.logger.warning(f"Player {player.name} belongs to {player.team.abbrev}, cannot add to {builder.team.abbrev} transaction")
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return False, f"{player.name} belongs to {player.team.abbrev} and cannot be added to your transaction"
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# Parse destination
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destination_map = {
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"ml": RosterType.MAJOR_LEAGUE,
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"mil": RosterType.MINOR_LEAGUE,
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"il": RosterType.INJURED_LIST,
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"fa": RosterType.FREE_AGENCY
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}
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to_roster = destination_map.get(destination_str.lower())
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if not to_roster:
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self.logger.error(f"Invalid destination: {destination_str}")
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return False, f"Invalid destination: {destination_str}"
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# Determine player's current roster status by checking actual roster data
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# Note: Minor League players have different team_id than Major League team
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self.logger.debug(f"🔍 DIAGNOSTIC: Player {player.name} (ID={player.id}) team_id: {player.team_id}, Builder team_id: {builder.team.id}")
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if player.team:
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self.logger.debug(f"🔍 DIAGNOSTIC: Player team abbrev: {player.team.abbrev}")
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await builder.load_roster_data()
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if builder._current_roster:
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# Log roster composition for diagnostics
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ml_count = len(builder._current_roster.active_players)
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mil_count = len(builder._current_roster.minor_league_players)
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il_count = len(builder._current_roster.il_players)
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self.logger.debug(f"🔍 DIAGNOSTIC: Roster loaded for {builder.team.abbrev}: "
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f"ML={ml_count}, MiL={mil_count}, IL={il_count}")
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# Log ALL player IDs in each roster section
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ml_ids = [p.id for p in builder._current_roster.active_players]
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mil_ids = [p.id for p in builder._current_roster.minor_league_players]
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il_ids = [p.id for p in builder._current_roster.il_players]
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self.logger.debug(f"🔍 DIAGNOSTIC: ML player IDs: {ml_ids}")
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self.logger.debug(f"🔍 DIAGNOSTIC: MiL player IDs: {mil_ids}")
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self.logger.debug(f"🔍 DIAGNOSTIC: IL player IDs: {il_ids}")
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self.logger.debug(f"🔍 DIAGNOSTIC: Searching for player ID: {player.id}")
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# Check which roster section the player is on (regardless of team_id)
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player_on_active = any(p.id == player.id for p in builder._current_roster.active_players)
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player_on_minor = any(p.id == player.id for p in builder._current_roster.minor_league_players)
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player_on_il = any(p.id == player.id for p in builder._current_roster.il_players)
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self.logger.debug(f"🔍 DIAGNOSTIC: Player {player.name} found - ML:{player_on_active}, MiL:{player_on_minor}, IL:{player_on_il}")
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if player_on_active:
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from_roster = RosterType.MAJOR_LEAGUE
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self.logger.debug(f"✅ Player {player.name} found on active roster (Major League)")
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elif player_on_minor:
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from_roster = RosterType.MINOR_LEAGUE
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self.logger.debug(f"✅ Player {player.name} found on minor league roster")
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elif player_on_il:
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from_roster = RosterType.INJURED_LIST
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self.logger.debug(f"✅ Player {player.name} found on injured list")
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else:
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# Player not found on user's roster - they're from another team or free agency
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from_roster = RosterType.FREE_AGENCY
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self.logger.warning(f"⚠️ Player {player.name} (ID={player.id}) not found on user's roster, treating as free agency")
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# Additional diagnostic: Check if player's team suggests they should be on roster
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if player.team and builder.team.is_same_organization(player.team):
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self.logger.error(f"❌ BUG DETECTED: Player {player.name} belongs to {player.team.abbrev} "
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f"(same organization as {builder.team.abbrev}) but not found in roster lists!")
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self.logger.error(f"❌ Player team_id={player.team_id}, roster team_id={builder._current_roster.team_id}")
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else:
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# Couldn't load roster data, assume free agency as safest fallback
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from_roster = RosterType.FREE_AGENCY
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self.logger.error(f"❌ Could not load roster data, assuming {player.name} is free agency")
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# Create move
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move = TransactionMove(
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player=player,
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from_roster=from_roster,
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to_roster=to_roster,
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from_team=None if from_roster == RosterType.FREE_AGENCY else builder.team,
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to_team=None if to_roster == RosterType.FREE_AGENCY else builder.team
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)
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success, error_message = builder.add_move(move)
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if not success:
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self.logger.warning(f"Failed to add quick move: {error_message}")
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return False, error_message
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return True, ""
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except Exception as e:
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self.logger.error(f"Error adding quick move: {e}")
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return False, f"Error adding move: {str(e)}"
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@app_commands.command(
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name="cleartransaction",
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description="Clear your current transaction builder"
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)
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@league_only()
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@logged_command("/cleartransaction")
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async def clear_transaction(self, interaction: discord.Interaction):
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"""Clear the user's current transaction builder."""
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clear_transaction_builder(interaction.user.id)
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await interaction.response.send_message(
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"✅ Your transaction builder has been cleared.",
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ephemeral=True
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)
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async def setup(bot):
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"""Setup function for the cog."""
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await bot.add_cog(DropAddCommands(bot)) |