major-domo-v2/services/draft_list_service.py
Cal Corum 0d64407217 CLAUDE: Rewrite all draft list operations for bulk replacement API
Root cause: Draft list API has NO individual CRUD endpoints.
Only endpoints available:
- GET (retrieve list)
- POST (bulk replacement - deletes all, inserts new list)

All modification operations (add, remove, clear, reorder, move) were
incorrectly using BaseService CRUD methods (create, delete, patch) which
don't exist for this endpoint.

Fixes:
- add_to_list(): Use bulk replacement with rank insertion logic
- remove_player_from_list(): Rebuild list without player
- clear_list(): POST empty list
- reorder_list(): POST list with new rank order
- move_entry_up(): Swap ranks and POST
- move_entry_down(): Swap ranks and POST
- remove_from_list(): Deprecated (no DELETE endpoint)

All operations now:
1. GET current list
2. Build updated list with modifications
3. POST entire updated list (bulk replacement)

This resolves all draft list modification failures including:
- "Add Failed" when adding players
- Remove operations failing silently
- Reorder/move operations failing

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-24 23:07:54 -05:00

497 lines
16 KiB
Python

"""
Draft list service for Discord Bot v2.0
Handles team draft list (auto-draft queue) operations. NO CACHING - lists change frequently.
"""
import logging
from typing import Optional, List
from services.base_service import BaseService
from models.draft_list import DraftList
from exceptions import APIException
logger = logging.getLogger(f'{__name__}.DraftListService')
class DraftListService(BaseService[DraftList]):
"""
Service for draft list operations.
IMPORTANT: This service does NOT use caching decorators because draft lists
change as users add/remove players from their auto-draft queues.
Features:
- Get team's draft list (ranked by priority)
- Add player to draft list
- Remove player from draft list
- Reorder draft list
- Clear entire draft list
"""
def __init__(self):
"""Initialize draft list service."""
super().__init__(DraftList, 'draftlist')
logger.debug("DraftListService initialized")
async def get_team_list(
self,
season: int,
team_id: int
) -> List[DraftList]:
"""
Get team's draft list ordered by rank.
NOT cached - teams update their lists frequently during draft.
Args:
season: Draft season
team_id: Team ID
Returns:
List of DraftList entries ordered by rank (1 = highest priority)
"""
try:
params = [
('season', str(season)),
('team_id', str(team_id)),
('sort', 'rank-asc') # Order by priority
]
entries = await self.get_all_items(params=params)
logger.debug(f"Found {len(entries)} draft list entries for team {team_id}")
return entries
except Exception as e:
logger.error(f"Error getting draft list for team {team_id}: {e}")
return []
async def add_to_list(
self,
season: int,
team_id: int,
player_id: int,
rank: Optional[int] = None
) -> Optional[DraftList]:
"""
Add player to team's draft list.
If rank is not provided, adds to end of list.
NOTE: The API uses bulk replacement - we get the full list, add the new entry,
and POST the entire updated list back.
Args:
season: Draft season
team_id: Team ID
player_id: Player ID to add
rank: Priority rank (1 = highest), None = add to end
Returns:
Created DraftList entry or None if creation failed
"""
try:
# Get current list
current_list = await self.get_team_list(season, team_id)
# If rank not provided, add to end
if rank is None:
rank = len(current_list) + 1
# Create new entry data
new_entry_data = {
'season': season,
'team_id': team_id,
'player_id': player_id,
'rank': rank
}
# Build complete list for bulk replacement
draft_list_entries = []
# Add existing entries, adjusting ranks if inserting in middle
for entry in current_list:
if entry.rank >= rank:
# Shift down entries at or after insertion point
draft_list_entries.append({
'season': entry.season,
'team_id': entry.team_id,
'player_id': entry.player_id,
'rank': entry.rank + 1
})
else:
# Keep existing rank for entries before insertion point
draft_list_entries.append({
'season': entry.season,
'team_id': entry.team_id,
'player_id': entry.player_id,
'rank': entry.rank
})
# Add new entry
draft_list_entries.append(new_entry_data)
# Sort by rank for consistency
draft_list_entries.sort(key=lambda x: x['rank'])
# POST entire list (bulk replacement)
client = await self.get_client()
payload = {
'count': len(draft_list_entries),
'draft_list': draft_list_entries
}
await client.post(self.endpoint, payload)
# Return the created entry as a DraftList object
created_entry = DraftList.from_api_data(new_entry_data)
logger.info(f"Added player {player_id} to team {team_id} draft list at rank {rank}")
return created_entry
except Exception as e:
logger.error(f"Error adding player {player_id} to draft list: {e}")
return None
async def remove_from_list(
self,
entry_id: int
) -> bool:
"""
Remove entry from draft list by ID.
NOTE: No DELETE endpoint exists. This method is deprecated - use remove_player_from_list() instead.
Args:
entry_id: Draft list entry database ID
Returns:
True if deletion succeeded
"""
logger.warning("remove_from_list() called with entry_id - use remove_player_from_list() instead")
return False
async def remove_player_from_list(
self,
season: int,
team_id: int,
player_id: int
) -> bool:
"""
Remove specific player from team's draft list.
Uses bulk replacement pattern - gets full list, removes player, POSTs updated list.
Args:
season: Draft season
team_id: Team ID
player_id: Player ID to remove
Returns:
True if player was found and removed
"""
try:
# Get team's list
current_list = await self.get_team_list(season, team_id)
# Check if player is in list
player_found = any(entry.player_id == player_id for entry in current_list)
if not player_found:
logger.warning(f"Player {player_id} not found in team {team_id} draft list")
return False
# Build new list without the player, adjusting ranks
draft_list_entries = []
new_rank = 1
for entry in current_list:
if entry.player_id != player_id:
draft_list_entries.append({
'season': entry.season,
'team_id': entry.team_id,
'player_id': entry.player_id,
'rank': new_rank
})
new_rank += 1
# POST updated list (bulk replacement)
client = await self.get_client()
payload = {
'count': len(draft_list_entries),
'draft_list': draft_list_entries
}
await client.post(self.endpoint, payload)
logger.info(f"Removed player {player_id} from team {team_id} draft list")
return True
except Exception as e:
logger.error(f"Error removing player {player_id} from draft list: {e}")
return False
async def clear_list(
self,
season: int,
team_id: int
) -> bool:
"""
Clear entire draft list for team.
Uses bulk replacement pattern - POSTs empty list.
Args:
season: Draft season
team_id: Team ID
Returns:
True if list was cleared successfully
"""
try:
# Check if list is already empty
entries = await self.get_team_list(season, team_id)
if not entries:
logger.debug(f"No draft list entries to clear for team {team_id}")
return True
entry_count = len(entries)
# POST empty list (bulk replacement)
client = await self.get_client()
payload = {
'count': 0,
'draft_list': []
}
await client.post(self.endpoint, payload)
logger.info(f"Cleared {entry_count} draft list entries for team {team_id}")
return True
except Exception as e:
logger.error(f"Error clearing draft list for team {team_id}: {e}")
return False
async def reorder_list(
self,
season: int,
team_id: int,
new_order: List[int]
) -> bool:
"""
Reorder team's draft list.
Uses bulk replacement pattern - builds new list with updated ranks and POSTs it.
Args:
season: Draft season
team_id: Team ID
new_order: List of player IDs in desired order
Returns:
True if reordering succeeded
"""
try:
# Get current list
entries = await self.get_team_list(season, team_id)
# Build mapping of player_id -> entry
entry_map = {e.player_id: e for e in entries}
# Build new list in specified order
draft_list_entries = []
for new_rank, player_id in enumerate(new_order, start=1):
if player_id not in entry_map:
logger.warning(f"Player {player_id} not in draft list, skipping")
continue
entry = entry_map[player_id]
draft_list_entries.append({
'season': entry.season,
'team_id': entry.team_id,
'player_id': entry.player_id,
'rank': new_rank
})
# POST reordered list (bulk replacement)
client = await self.get_client()
payload = {
'count': len(draft_list_entries),
'draft_list': draft_list_entries
}
await client.post(self.endpoint, payload)
logger.info(f"Reordered draft list for team {team_id}")
return True
except Exception as e:
logger.error(f"Error reordering draft list for team {team_id}: {e}")
return False
async def move_entry_up(
self,
season: int,
team_id: int,
player_id: int
) -> bool:
"""
Move player up one position in draft list (higher priority).
Uses bulk replacement pattern - swaps ranks and POSTs updated list.
Args:
season: Draft season
team_id: Team ID
player_id: Player ID to move up
Returns:
True if move succeeded
"""
try:
entries = await self.get_team_list(season, team_id)
# Find player's current position
current_entry = None
for entry in entries:
if entry.player_id == player_id:
current_entry = entry
break
if not current_entry:
logger.warning(f"Player {player_id} not found in draft list")
return False
if current_entry.rank == 1:
logger.debug(f"Player {player_id} already at top of draft list")
return False
# Find entry above (rank - 1)
above_entry = next((e for e in entries if e.rank == current_entry.rank - 1), None)
if not above_entry:
logger.error(f"Could not find entry above rank {current_entry.rank}")
return False
# Build new list with swapped ranks
draft_list_entries = []
for entry in entries:
if entry.player_id == current_entry.player_id:
# Move this player up
new_rank = current_entry.rank - 1
elif entry.player_id == above_entry.player_id:
# Move above player down
new_rank = above_entry.rank + 1
else:
# Keep existing rank
new_rank = entry.rank
draft_list_entries.append({
'season': entry.season,
'team_id': entry.team_id,
'player_id': entry.player_id,
'rank': new_rank
})
# Sort by rank
draft_list_entries.sort(key=lambda x: x['rank'])
# POST updated list (bulk replacement)
client = await self.get_client()
payload = {
'count': len(draft_list_entries),
'draft_list': draft_list_entries
}
await client.post(self.endpoint, payload)
logger.info(f"Moved player {player_id} up to rank {current_entry.rank - 1}")
return True
except Exception as e:
logger.error(f"Error moving player {player_id} up in draft list: {e}")
return False
async def move_entry_down(
self,
season: int,
team_id: int,
player_id: int
) -> bool:
"""
Move player down one position in draft list (lower priority).
Uses bulk replacement pattern - swaps ranks and POSTs updated list.
Args:
season: Draft season
team_id: Team ID
player_id: Player ID to move down
Returns:
True if move succeeded
"""
try:
entries = await self.get_team_list(season, team_id)
# Find player's current position
current_entry = None
for entry in entries:
if entry.player_id == player_id:
current_entry = entry
break
if not current_entry:
logger.warning(f"Player {player_id} not found in draft list")
return False
if current_entry.rank == len(entries):
logger.debug(f"Player {player_id} already at bottom of draft list")
return False
# Find entry below (rank + 1)
below_entry = next((e for e in entries if e.rank == current_entry.rank + 1), None)
if not below_entry:
logger.error(f"Could not find entry below rank {current_entry.rank}")
return False
# Build new list with swapped ranks
draft_list_entries = []
for entry in entries:
if entry.player_id == current_entry.player_id:
# Move this player down
new_rank = current_entry.rank + 1
elif entry.player_id == below_entry.player_id:
# Move below player up
new_rank = below_entry.rank - 1
else:
# Keep existing rank
new_rank = entry.rank
draft_list_entries.append({
'season': entry.season,
'team_id': entry.team_id,
'player_id': entry.player_id,
'rank': new_rank
})
# Sort by rank
draft_list_entries.sort(key=lambda x: x['rank'])
# POST updated list (bulk replacement)
client = await self.get_client()
payload = {
'count': len(draft_list_entries),
'draft_list': draft_list_entries
}
await client.post(self.endpoint, payload)
logger.info(f"Moved player {player_id} down to rank {current_entry.rank + 1}")
return True
except Exception as e:
logger.error(f"Error moving player {player_id} down in draft list: {e}")
return False
# Global service instance
draft_list_service = DraftListService()