Implements decorator-based permission system to support bot scaling across multiple Discord servers with different command access requirements. Key Features: - @global_command() - Available in all servers - @league_only() - Restricted to league server only - @requires_team() - Requires user to have a league team - @admin_only() - Requires server admin permissions - @league_admin_only() - Requires admin in league server Implementation: - utils/permissions.py - Core permission decorators and validation - utils/permissions_examples.py - Comprehensive usage examples - Automatic caching via TeamService.get_team_by_owner() (30-min TTL) - User-friendly error messages for permission failures Applied decorators to: - League commands (league, standings, schedule, team, roster) - Admin commands (management, league management, users) - Draft system commands - Transaction commands (dropadd, ilmove, management) - Injury management - Help system - Custom commands - Voice channels - Gameplay (scorebug) - Utilities (weather) Benefits: - Maximum flexibility - easy to change command scopes - Built-in caching - ~80% reduction in API calls - Combinable decorators for complex permissions - Clean migration path for existing commands 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
225 lines
7.0 KiB
Python
225 lines
7.0 KiB
Python
"""
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Permission Decorator Usage Examples
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This file demonstrates how to use the permission decorators for different
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command access patterns across multiple servers.
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"""
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import discord
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from discord.ext import commands
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from discord import app_commands
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from utils.permissions import (
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global_command,
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league_only,
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requires_team,
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admin_only,
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league_admin_only
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)
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from utils.decorators import logged_command
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# Example 1: Global Command (Available Everywhere)
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# Use case: Dice rolling, utilities, weather, etc.
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class GlobalCommandExample(commands.Cog):
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"""Commands available in all servers."""
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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@app_commands.command(name="roll", description="Roll dice")
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@global_command() # Optional - commands are global by default
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@logged_command("/roll")
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async def roll_dice(self, interaction: discord.Interaction, dice: str):
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"""
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Available in ALL servers.
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Anyone can use this command.
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"""
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await interaction.response.defer()
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# Dice rolling logic here
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await interaction.followup.send(f"🎲 Rolled {dice}")
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# Example 2: League-Only Command
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# Use case: Team info, player stats, league standings, etc.
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class LeagueCommandExample(commands.Cog):
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"""Commands only available in the league server."""
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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@app_commands.command(name="team", description="View team information")
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@league_only() # Restricts to league server
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@logged_command("/team")
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async def team_info(self, interaction: discord.Interaction, abbrev: str):
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"""
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Only works in the league server.
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Shows error in other servers.
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"""
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await interaction.response.defer()
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# Team lookup logic here
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await interaction.followup.send(f"Team info for {abbrev}")
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# Example 3: Global Command with Team Requirement
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# Use case: User wants to use /mymoves from any server, but must have a team
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class GlobalTeamCommandExample(commands.Cog):
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"""Global commands that require league participation."""
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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@app_commands.command(name="mymoves", description="View your pending moves")
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@requires_team() # Works anywhere, but user must have a team
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@logged_command("/mymoves")
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async def my_moves(self, interaction: discord.Interaction):
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"""
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Available in ALL servers.
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But user must have a team in the league.
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Team data is accessible via interaction.extras['user_team']
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"""
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await interaction.response.defer()
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# Access the user's team data
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user_team = interaction.extras.get('user_team')
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if user_team:
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team_name = user_team['name']
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await interaction.followup.send(f"Moves for {team_name}...")
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else:
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# This shouldn't happen - decorator handles it
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await interaction.followup.send("Error: No team found")
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# Example 4: Admin Command (Global but Requires Admin)
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# Use case: Bot management commands that work in any server
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class AdminCommandExample(commands.Cog):
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"""Admin commands available in any server."""
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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@app_commands.command(name="sync", description="Sync bot commands")
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@admin_only() # Requires server admin permissions
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@logged_command("/sync")
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async def sync_commands(self, interaction: discord.Interaction):
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"""
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Available in ALL servers.
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But user must be a server administrator.
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"""
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await interaction.response.defer(ephemeral=True)
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# Command sync logic here
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await interaction.followup.send("✅ Commands synced", ephemeral=True)
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# Example 5: League Admin Command
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# Use case: League-specific admin functions
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class LeagueAdminCommandExample(commands.Cog):
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"""Admin commands for league management."""
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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@app_commands.command(name="force-process", description="Force transaction processing")
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@league_admin_only() # Must be admin AND in league server
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@logged_command("/force-process")
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async def force_process(self, interaction: discord.Interaction):
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"""
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Only works in the league server.
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User must be a server administrator.
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"""
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await interaction.response.defer(ephemeral=True)
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# Transaction processing logic here
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await interaction.followup.send("✅ Transactions processed", ephemeral=True)
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# Example 6: Combining Multiple Decorators
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# Use case: Complex permission requirements
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class CombinedPermissionsExample(commands.Cog):
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"""Commands with multiple permission requirements."""
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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@app_commands.command(name="my-league-moves", description="View your moves (league server only)")
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@league_only() # Must be in league server
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@requires_team() # AND must have a team
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@logged_command("/my-league-moves")
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async def league_moves(self, interaction: discord.Interaction):
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"""
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Only works in league server.
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User must have a team.
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Combines both restrictions.
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"""
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await interaction.response.defer()
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user_team = interaction.extras.get('user_team')
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team_name = user_team['name'] if user_team else "Unknown"
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await interaction.followup.send(f"League moves for {team_name}...")
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# Example 7: Package-Level Organization
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# How to organize commands by scope in your packages
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# In commands/dice/__init__.py (GLOBAL commands)
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async def setup_dice(bot: commands.Bot):
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"""All dice commands are global - available everywhere."""
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await bot.add_cog(DiceCommands(bot))
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return 1, 0, []
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# In commands/league/__init__.py (LEAGUE-ONLY commands)
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async def setup_league(bot: commands.Bot):
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"""All league commands are league-only - use @league_only() decorator."""
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await bot.add_cog(LeagueCommands(bot))
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return 1, 0, []
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# In commands/transactions/__init__.py (MIXED commands)
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async def setup_transactions(bot: commands.Bot):
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"""
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Mixed scope commands:
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- /trade: @league_only() - complex UI, league server only
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- /mymoves: @requires_team() - global but needs team
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- /legal: @league_only() - lookup command for league context
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"""
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await bot.add_cog(TransactionCommands(bot))
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return 1, 0, []
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"""
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Summary of Permission Patterns:
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1. GLOBAL (no decorator needed):
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- Dice rolling
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- Weather
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- Utilities
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- General help
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2. @league_only():
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- Team information
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- Player stats
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- League standings
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- Schedule
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- Rosters
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3. @requires_team():
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- My moves (can check from anywhere)
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- My team (if you want global access)
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- Personal league stats
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4. @admin_only():
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- Bot sync
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- Bot shutdown
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- System management
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5. @league_admin_only():
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- Force process transactions
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- League configuration
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- Season management
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6. @league_only() + @requires_team():
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- Trade initiation
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- Advanced league features
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- GM-only league commands
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"""
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