#40: ScorecardTracker cached data in memory at startup — background task never
saw newly published scorecards. Fixed by reloading from disk on every read.
#39: Win percentage defaulted to 50% when unavailable, showing a misleading
50/50 bar. Now defaults to None with "unavailable" message in embed. Parsing
handles decimal (0.75), percentage string, and empty values. Also fixed
orientation bug where win% was always shown as home team's even when the
sheet reports the away team as the leader.
Additionally: live scorebug tracker now distinguishes between "all games
confirmed final" and "sheet read failures" — transient Google Sheets errors
no longer hide the live scores channel.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Ran `ruff check --select F401 --fix` to auto-remove 221 unused imports,
manually removed 4 unused `import discord` from package __init__.py files,
and fixed test import for DISAPPOINTMENT_TIERS to reference canonical location.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fixed critical bug where win probability progress bar displayed backwards:
- Away team with 75% win probability was showing as losing
- Home team with 25% win probability was showing as winning
Changes:
- Corrected comparison operators in create_team_progress_bar() function
- Enhanced UX by positioning percentage next to winning team:
* Home winning (>50%): Percentage on right (e.g., "POR ░▓▓▓▓▓▓▓▓▓► WV 95.0%")
* Away winning (<50%): Percentage on left (e.g., "75.0% POR ◄▓▓▓▓▓▓▓▓░░ WV")
* Even game (=50%): Percentage on both sides
- Added comprehensive test suite with 10 test cases covering all scenarios
- Updated docstring examples to reflect new format
All tests passing (10/10) ✅🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Created utils/scorebug_helpers.py with shared scorebug functions
- create_scorebug_embed(): Unified embed creation for command and background task
- create_team_progress_bar(): Win probability visualization
- Fixed win probability bar to show dark blocks weighted toward winning team
- Arrow extends from the side with advantage
- Home winning: "POR ░▓▓▓▓▓▓▓▓▓► WV 95.0%"
- Away winning: "POR ◄▓▓▓▓▓▓▓░░░ WV 30.0%"
- Changed embed color from score-based to win probability-based
- Embed shows color of team favored to win, not necessarily winning
- Creates fun psychological element showing momentum/advantage
- Added dynamic channel visibility for #live-sba-scores
- Channel visible to @everyone when active games exist
- Channel hidden when no games are active
- Bot retains access via role permissions
- Added set_channel_visibility() to utils/discord_helpers.py
- Eliminated ~220 lines of duplicate code across files
- Removed duplicate embed creation from commands/gameplay/scorebug.py
- Removed duplicate embed creation from tasks/live_scorebug_tracker.py
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>