Features:
- Post injury announcements to #sba-network-news when injuries are logged
- Update #injury-log channel with two embeds:
- All injuries grouped by Major League team with return dates
- All injuries grouped by return week, sorted ascending
- Auto-purge old messages before posting updated injury log
Bug Fixes:
- Fix BaseView interaction_check logic that incorrectly rejected command users
- Old: Rejected if (not user_id match) OR (not in responders)
- New: Allow if (user_id match) OR (in responders)
- Filter None values from responders list (handles missing gmid2)
Changes:
- services/injury_service.py: Add get_all_active_injuries_raw() method
- utils/injury_log.py: New utility for injury channel posting
- views/modals.py: Call injury posting after successful injury logging
- views/base.py: Fix interaction authorization logic
- config.py: Update to Season 13 Players role
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
IL moves (/ilmove) are intra-team transactions that should always be
visible immediately. Only scheduled transactions (/dropadd) need to
remain hidden during the freeze period.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Bug: Transactions were being posted to #transaction-log even when Current.freeze=True.
Transactions should only be posted when Current.freeze=False.
Fix: Added freeze state checks before calling post_transaction_to_log() in both
scheduled (/dropadd) and immediate (/ilmove) submission handlers.
When frozen:
- Transactions are still saved to DB with frozen=True
- NOT posted to #transaction-log (hidden until Saturday processing)
- User sees "Transaction saved during freeze period" message
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Co-Authored-By: Claude <noreply@anthropic.com>
During the draft, teams draft 32 players and then drop to 26. The cap
calculation must account for remaining draft picks:
- max_zeroes = 32 - projected_roster_size (remaining draft picks)
- players_counted = 26 - max_zeroes (how many current players count)
This allows teams to draft expensive players mid-draft knowing they'll
drop cheap ones later. Previously the code was using min(roster_size, 26)
which didn't account for future picks, causing false cap violations.
Example: WAI with 18 players drafting 19th:
- Old (broken): players_counted = 19, sum all players
- New (fixed): max_zeroes = 13, players_counted = 13, only cheapest 13 count
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Co-Authored-By: Claude <noreply@anthropic.com>
The get_recent_picks service method was subtracting 1 from overall_end,
but callers were already passing currentpick - 1. This caused the "Last 5
picks" list on the OnTheClock embed to skip the most recently completed
pick (showing picks 2-6 before current instead of 1-5).
Removed the extra subtraction in the service method since callers already
handle the exclusivity of the overall_end parameter.
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Co-Authored-By: Claude <noreply@anthropic.com>
The manual /draft command was only posting draft cards to the ping_channel,
but not to the result_channel. The auto-draft task correctly posted to both
channels. This fix ensures manual draft picks also post player cards to the
configured result channel for consistent draft result tracking.
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Co-Authored-By: Claude <noreply@anthropic.com>
When users select from autocomplete dropdown, Discord sometimes sends
the display text (e.g., "Mason Miller (RP) - 2.50 sWAR") instead of
the value ("Mason Miller"). Added _parse_player_name() to strip the
position and sWAR info from the input.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Previously, only the draft monitor task posted on-clock announcements
when auto-drafting. Now the /draft command also posts an on-clock
announcement with team role ping after each pick advances.
Changes:
- Added _post_on_clock_announcement method to DraftPicksCog
- Called after advance_pick() in _process_draft_pick
- Posts embed with team info, sWAR, recent picks, and role ping
- Imports roster_service and get_team_salary_cap for sWAR calculation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Bug: The _post_on_clock_announcement method referenced 'guild' without
defining it, causing the role ping to silently fail when posting
on-clock announcements after auto-draft picks.
Fix: Added guild lookup from bot.get_guild(config.guild_id) at the
start of the method.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Changed write_picks_batch() from 105 individual API calls to 1 batch call
- Builds 2D array covering full pick range and writes in single update_values()
- Eliminates Google Sheets 429 rate limiting during resync operations
- Reduces resync time from ~2 minutes to seconds
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Co-Authored-By: Claude <noreply@anthropic.com>
Features:
- Skipped pick support: Teams can make up missed picks
- Google Sheets integration: Auto-sync picks to shared sheet
- Draft pause/resume: Admins can pause/resume draft with timer control
- Auto-draft improvements: Auto-start monitor, post picks to result channel
- Sheet links in draft embeds: Quick access to draft board
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Fix DraftPickService to send full model body on PATCH (API requirement)
- Fix DraftListService to use client-side sorting (API doesn't support sort param)
- Fix parameter names: round_start/end -> pick_round_start/end
- Add 53 tests covering DraftService, DraftPickService, DraftListService
- Add draft model tests for DraftData, DraftPick, DraftList
- Add OpenAPI spec URL to CLAUDE.md for API reference
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add multi-team trade acceptance system requiring all GMs to approve
- TradeBuilder tracks accepted_teams with accept_trade/reject_trade methods
- TradeAcceptanceView with Accept/Reject buttons validates GM permissions
- Create transactions when all teams accept (frozen=false for immediate effect)
- Add post_trade_to_log() for rich trade embeds in #transaction-log
- Trade embeds show grouped player moves by receiving team with sWAR
- Add 10 comprehensive tests for acceptance tracking methods
- All 36 trade builder tests pass
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Remove redundant sba_current_season and pd_current_season config values.
All code now uses sba_season and pd_season, which properly read from
environment variables. Fixes /team command defaulting to Season 12.
- Remove duplicate *_current_season constants from config.py
- Update 100+ references across commands, services, and utils
- sba_season defaults to 13, pd_season defaults to 10
- Environment variables SBA_SEASON/PD_SEASON now work correctly
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implemented comprehensive team branding management system allowing team owners
to update colors and logos for major league, minor league, and dice rolls.
Features:
- Modal-based interactive form input with validation
- Hex color validation with normalization (6 chars, optional # prefix)
- Image URL accessibility testing with aiohttp (5 second timeout)
- Preview + confirmation workflow with ConfirmationView
- Support for both major league and minor league affiliate updates
- Dice color customization for game rolls
- Discord role color sync (non-blocking with graceful fallback)
- Comprehensive error handling and user feedback
Technical Implementation:
- BrandingModal class with 5 optional fields
- Concurrent URL validation using asyncio.gather
- Fixed team_service.update_team() to use PATCH with query parameters
- Enhanced TeamService documentation with correct method signatures
- 33 comprehensive tests (100% passing)
Bug Fixes:
- Fixed modal send timing (immediate response vs deferred)
- Fixed interaction handling for cancel button
- Fixed database API communication (PATCH query params vs PUT JSON)
Files:
- commands/teams/branding.py (NEW - ~500 lines)
- commands/teams/__init__.py (added BrandingCommands registration)
- commands/teams/CLAUDE.md (added comprehensive documentation)
- tests/test_commands_teams_branding.py (NEW - 33 tests)
- services/team_service.py (fixed update_team to use query params)
- VERSION (2.19.2 → 2.20.0)
Docker: manticorum67/major-domo-discord-app-v2:2.20.0
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Corrected API endpoint paths from 'custom_command_creators' to 'custom_commands/creators' to match the database API routing structure.
**Issue**: Users unable to create custom commands due to 404 errors
**Root Cause**: Bot calling /api/v3/custom_command_creators instead of /api/v3/custom_commands/creators
**Solution**: Updated 5 endpoint references in custom_commands_service.py
Fixes:
- Line 547: create_item_in_table() call
- Lines 732, 748: client.put() calls for creator updates
- Lines 762, 768: get_items_from_table_with_params() calls for creator queries
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Co-Authored-By: Claude <noreply@anthropic.com>
Initial version: 2.19.1
This file tracks the current version for Docker builds. When building
and pushing new versions, this file will be updated and the commit
will be tagged with the version number.
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Co-Authored-By: Claude <noreply@anthropic.com>