Remove redundant sba_current_season and pd_current_season config values.
All code now uses sba_season and pd_season, which properly read from
environment variables. Fixes /team command defaulting to Season 12.
- Remove duplicate *_current_season constants from config.py
- Update 100+ references across commands, services, and utils
- sba_season defaults to 13, pd_season defaults to 10
- Environment variables SBA_SEASON/PD_SEASON now work correctly
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Implements comprehensive automated system for weekly transaction freeze periods
with priority-based contested player resolution.
New Features:
- Weekly freeze/thaw task (Monday 00:00 freeze, Saturday 00:00 thaw)
- Priority resolution for contested transactions (worst teams get first priority)
- Admin league management commands (/freeze-begin, /freeze-end, /advance-week)
- Enhanced API client to handle string-based transaction IDs (moveids)
- Service layer methods for transaction cancellation, unfreezing, and bulk operations
- Offseason mode configuration flag to disable freeze operations
Technical Changes:
- api/client.py: URL-encode object_id parameter to handle colons in moveids
- bot.py: Initialize and shutdown transaction freeze task
- config.py: Add offseason_flag to BotConfig
- services/league_service.py: Add update_current_state() for week/freeze updates
- services/transaction_service.py: Add cancel/unfreeze methods with bulk support
- tasks/transaction_freeze.py: Main freeze/thaw automation with error recovery
- commands/admin/league_management.py: Manual admin controls for freeze system
Infrastructure:
- .gitlab-ci.yml and .gitlab/: GitLab CI/CD pipeline configuration
- .mcp.json: MCP server configuration
- Dockerfile.versioned: Versioned Docker build support
- .dockerignore: Added .gitlab/ to ignore list
Testing:
- tests/test_tasks_transaction_freeze.py: Comprehensive freeze task tests
The system uses team standings to fairly resolve contested players (multiple teams
trying to acquire the same player), with worst-record teams getting priority.
Includes comprehensive error handling, GM notifications, and admin reporting.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add @logged_command decorator in utils/decorators.py to eliminate try/catch/finally boilerplate
- Migrate all Discord commands to use new decorator pattern:
* commands/league/info.py - /league command
* commands/players/info.py - /player command
* commands/teams/info.py - /team and /teams commands
* commands/teams/roster.py - /roster command
- Fix PyLance type issues by making model IDs required for database entities
- Update Player and Team models to require id field since they come from database
- Fix test cases to provide required id values
- Add comprehensive test coverage for decorator functionality
- Add migration guide for applying decorator to additional commands
- Reduce codebase by ~100 lines of repetitive logging boilerplate
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>