Users were seeing stale roster data on the website even after updates because browsers cached responses for 30 minutes. Direct API calls showed correct data, confirming this was a client-side caching issue. Changes: - Remove @add_cache_headers decorators from all player endpoints - Keep @cache_result (Redis server-side caching) for performance - Server cache still gets invalidated on write operations Benefits: - Users always see fresh data (within Redis TTL of 30 minutes max) - Server cache invalidation now effective for end users - Minimal performance impact (~10ms Redis lookup vs 0ms browser cache) - Redis already provides 80-90% of caching benefit Trade-off: - Browsers now make request to server on every page load - Server handles more requests but Redis makes them fast - For fantasy sports, fresh data > marginal performance gain Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
141 lines
4.0 KiB
Python
141 lines
4.0 KiB
Python
"""
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Player Router - Refactored
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Thin HTTP layer using PlayerService for business logic.
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"""
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from fastapi import APIRouter, Query, Response, Depends
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from typing import Optional, List
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from ..dependencies import oauth2_scheme, cache_result, handle_db_errors
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from ..services.base import BaseService
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from ..services.player_service import PlayerService
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router = APIRouter(prefix="/api/v3/players", tags=["players"])
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@router.get("")
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@handle_db_errors
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@cache_result(ttl=30 * 60, key_prefix="players")
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async def get_players(
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season: Optional[int] = None,
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name: Optional[str] = None,
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team_id: list = Query(default=None),
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pos: list = Query(default=None),
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strat_code: list = Query(default=None),
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is_injured: Optional[bool] = None,
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sort: Optional[str] = None,
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short_output: Optional[bool] = False,
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csv: Optional[bool] = False,
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):
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"""Get players with filtering and sorting."""
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result = PlayerService.get_players(
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season=season,
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team_id=team_id if team_id else None,
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pos=pos if pos else None,
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strat_code=strat_code if strat_code else None,
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name=name,
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is_injured=is_injured,
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sort=sort,
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short_output=short_output or False,
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as_csv=csv or False
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)
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if csv:
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return Response(content=result, media_type="text/csv")
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return result
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@router.get("/search")
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@handle_db_errors
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@cache_result(ttl=15 * 60, key_prefix="players-search")
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async def search_players(
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q: str = Query(..., description="Search query for player name"),
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season: Optional[int] = Query(default=None, description="Season to search (0 for all)"),
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limit: int = Query(default=10, ge=1, le=50),
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short_output: bool = False,
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):
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"""Search players by name with fuzzy matching."""
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return PlayerService.search_players(
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query_str=q,
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season=season,
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limit=limit,
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short_output=short_output
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)
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@router.get("/{player_id}")
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@handle_db_errors
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@cache_result(ttl=30 * 60, key_prefix="player")
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async def get_one_player(
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player_id: int,
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short_output: Optional[bool] = False
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):
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"""Get a single player by ID."""
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return PlayerService.get_player(player_id, short_output=short_output or False)
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@router.put("/{player_id}")
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async def put_player(
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player_id: int,
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new_player: dict,
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token: str = Depends(oauth2_scheme)
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):
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"""Update a player (full replacement)."""
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return PlayerService.update_player(player_id, new_player, token)
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@router.patch("/{player_id}")
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async def patch_player(
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player_id: int,
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token: str = Depends(oauth2_scheme),
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name: Optional[str] = None,
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wara: Optional[float] = None,
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image: Optional[str] = None,
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image2: Optional[str] = None,
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team_id: Optional[int] = None,
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season: Optional[int] = None,
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pos_1: Optional[str] = None,
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pos_2: Optional[str] = None,
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pos_3: Optional[str] = None,
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pos_4: Optional[str] = None,
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pos_5: Optional[str] = None,
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pos_6: Optional[str] = None,
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pos_7: Optional[str] = None,
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pos_8: Optional[str] = None,
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vanity_card: Optional[str] = None,
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headshot: Optional[str] = None,
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il_return: Optional[str] = None,
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demotion_week: Optional[int] = None,
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strat_code: Optional[str] = None,
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bbref_id: Optional[str] = None,
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injury_rating: Optional[str] = None,
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sbaref_id: Optional[int] = None,
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):
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"""Patch a player (partial update)."""
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# Build dict of provided fields
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data = {}
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locals_dict = locals()
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for key, value in locals_dict.items():
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if key not in ('player_id', 'token') and value is not None:
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data[key] = value
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return PlayerService.patch_player(player_id, data, token)
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@router.post("")
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async def post_players(
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p_list: dict,
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token: str = Depends(oauth2_scheme)
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):
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"""Create multiple players."""
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return PlayerService.create_players(p_list.get("players", []), token)
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@router.delete("/{player_id}")
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async def delete_player(
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player_id: int,
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token: str = Depends(oauth2_scheme)
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):
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"""Delete a player."""
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return PlayerService.delete_player(player_id, token)
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