fix: invalidate cache after PlayerService write operations (#32)
Add finally blocks to update_player, patch_player, create_players, and delete_player in PlayerService to call invalidate_related_cache() using the existing cache_patterns. Matches the pattern already used in TeamService. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@ -526,6 +526,8 @@ class PlayerService(BaseService):
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raise HTTPException(
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status_code=500, detail=f"Error updating player {player_id}: {str(e)}"
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)
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finally:
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temp_service.invalidate_related_cache(cls.cache_patterns)
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@classmethod
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def patch_player(
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@ -553,6 +555,8 @@ class PlayerService(BaseService):
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raise HTTPException(
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status_code=500, detail=f"Error patching player {player_id}: {str(e)}"
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)
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finally:
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temp_service.invalidate_related_cache(cls.cache_patterns)
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@classmethod
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def create_players(
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@ -585,6 +589,8 @@ class PlayerService(BaseService):
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raise HTTPException(
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status_code=500, detail=f"Error creating players: {str(e)}"
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)
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finally:
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temp_service.invalidate_related_cache(cls.cache_patterns)
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@classmethod
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def delete_player(cls, player_id: int, token: str) -> Dict[str, str]:
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@ -608,6 +614,8 @@ class PlayerService(BaseService):
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raise HTTPException(
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status_code=500, detail=f"Error deleting player {player_id}: {str(e)}"
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)
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finally:
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temp_service.invalidate_related_cache(cls.cache_patterns)
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@classmethod
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def _format_player_csv(cls, players: List[Dict]) -> str:
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