- Add ItemExtensions.cs with reflection helpers for private field access - Add TagHelper.cs for game tag operations and custom TradingCard tag - Rewrite ModBehaviour.cs with complete item creation pipeline: - Clone base game item (ID 135) as template - Set properties via reflection (typeID, weight, value, quality) - Load PNG sprites from CardSets/*/images/ - Register items with ItemAssetsCollection - Proper cleanup on mod unload - Add F9 debug key to spawn cards for testing - Add deploy.sh and remove.sh scripts for quick mod installation - Add placeholder card images for ExampleSet - Add Unity module references (ImageConversion, InputLegacy) Cards now appear in-game with custom icons and can be spawned to inventory. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <[email protected]>
3.5 KiB
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3.5 KiB
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