efd-trading-card-base/TradingCardMod.Tests.csproj
Cal Corum 8d23f152eb Add unit testing framework and refactor parsing logic
- Created TradingCardMod.Tests.csproj with xUnit for testable components
- Extracted CardParser.cs with pure parsing logic (no Unity deps)
- Extracted TradingCard.cs data class from ModBehaviour
- Added 37 unit tests covering parsing, validation, rarity mapping
- Updated cards.txt format with optional description field
- Fixed DLL references (explicit HintPath for paths with spaces)
- Fixed Harmony UnpatchAll API usage
- Updated CLAUDE.md with test commands and current project status

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-18 19:40:43 -06:00

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1.4 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
<RootNamespace>TradingCardMod.Tests</RootNamespace>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageReference Include="xunit" Version="2.6.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.5.3">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="6.0.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<!-- Test files -->
<Compile Include="tests/**/*.cs" />
<!-- Reference the main project's testable code -->
<Compile Include="src/CardParser.cs" Link="CardParser.cs" />
<Compile Include="src/TradingCard.cs" Link="TradingCard.cs" />
</ItemGroup>
</Project>