efd-trading-card-base/CardSets/ExampleSet/images
Cal Corum 91ee0333db Implement card pack system with gacha mechanics
Add card packs that can be opened via right-click Use menu to receive
random cards based on weighted slot configurations. Packs support
customizable rarity-based or card-specific drop rates.

Key features:
- CardPack/PackSlot data classes with weighted random selection
- PackParser for user-defined pack configurations
- PackUsageBehavior extending game's UsageBehavior system
- Runtime data lookup to handle Unity serialization limitations
- Pack consumption after opening with stack support
- Auto-generated default packs per card set

Technical notes:
- UsageUtilities registration for context menu integration
- All non-serializable fields (Dictionary, List<PackSlot>) looked up
  at runtime from ModBehaviour to survive Unity instantiation
- F9 debug spawn now uses InstantiateSync for proper item copies

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-19 21:44:29 -06:00
..
bread_seeker.png Implement Phase 2: Core card framework with clone + reflection 2025-11-19 16:56:04 -06:00
duck_hero.png Implement Phase 2: Core card framework with clone + reflection 2025-11-19 16:56:04 -06:00
feathered_fury.png Implement Phase 2: Core card framework with clone + reflection 2025-11-19 16:56:04 -06:00
golden_quacker.png Implement Phase 2: Core card framework with clone + reflection 2025-11-19 16:56:04 -06:00
pack.png Implement card pack system with gacha mechanics 2025-11-19 21:44:29 -06:00
pond_guardian.png Implement Phase 2: Core card framework with clone + reflection 2025-11-19 16:56:04 -06:00