relate: 346c5a34 --RELATED_TO--> e1fad787

This commit is contained in:
Cal Corum 2026-03-01 20:21:02 -06:00
parent 2a5222a522
commit 6441a5b9e3
3 changed files with 25 additions and 2 deletions

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@ -6,7 +6,7 @@ tags: [sba-scouting, rust, sync, dashboard, decision, auto-sync]
importance: 0.6
confidence: 0.8
created: "2026-03-02T02:09:10.166132+00:00"
updated: "2026-03-02T02:20:49.595455+00:00"
updated: "2026-03-02T02:21:01.979645+00:00"
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---
# Auto-Sync on Dashboard Mount: Design Decision

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@ -6,7 +6,7 @@ tags: [sba-scouting, rust, tui, navigation, keybinding, standings, ratatui, deci
importance: 0.7
confidence: 0.8
created: "2026-03-02T00:33:08.868540+00:00"
updated: "2026-03-02T02:20:55.066739+00:00"
updated: "2026-03-02T02:21:01.979645+00:00"
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# Standings Screen Navigation Key: 'w'

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@ -0,0 +1,13 @@
---
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from_title: "Decision: Auto-sync on dashboard mount when all entities stale >24h"
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to_title: "Standings screen nav key chosen as 'w' in SBA Scout Rust TUI"
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---
Auto-sync and standings are independent data freshness mechanisms. Auto-sync handles teams/players/transactions via the sync pipeline when stale >24h. Standings has its own separate cache (standings_cache table) with its own background refresh. They don't interfere — auto-sync checks sync_status entity types, standings checks standings_cache. This independence was explicitly verified during implementation.