diff --git a/graph/decisions/standings-screen-nav-key-chosen-as-w-in-sba-scout-rust-tui-e1fad7.md b/graph/decisions/standings-screen-nav-key-chosen-as-w-in-sba-scout-rust-tui-e1fad7.md new file mode 100644 index 00000000000..b0f6d39beb8 --- /dev/null +++ b/graph/decisions/standings-screen-nav-key-chosen-as-w-in-sba-scout-rust-tui-e1fad7.md @@ -0,0 +1,28 @@ +--- +id: e1fad787-7de7-4f62-afb7-6df2ffdea1ed +type: decision +title: "Standings screen nav key chosen as 'w' in SBA Scout Rust TUI" +tags: [sba-scouting, rust, tui, navigation, keybinding, standings, ratatui, decision] +importance: 0.7 +confidence: 0.8 +created: "2026-03-02T00:33:08.868540+00:00" +updated: "2026-03-02T00:33:08.868540+00:00" +--- + +# Standings Screen Navigation Key: 'w' + +## Decision +The standings screen uses `w` as its nav key in the SBA Scout Rust TUI. + +## Rationale +`s` was initially considered but conflicts with: +- Dashboard sync: `s` +- Matchup sort-by-score: `s` + +## Full Nav Bar (as of Phase 5+) +``` +[d] Dashboard [g] Gameday [r] Roster [m] Matchup [l] Lineup [w] Standings [S] Settings +``` + +## Future Scaling Note +Discussed that with 12+ screens, grouped/nested navigation will be needed eventually. Flat single-key nav works for current ~7 screens. This is a known limitation to revisit when adding more screens.