- Created complete gaming detection and priority system - Added gaming schedule configuration and enforcement - Implemented Steam library monitoring with auto-detection - Built comprehensive game process detection for multiple platforms - Added gaming-aware Tdarr worker management with priority controls - Created emergency gaming mode for immediate worker shutdown - Integrated Discord notifications for gaming state changes - Replaced old bash monitoring with enhanced Python monitoring system - Added persistent state management and memory tracking - Implemented configurable gaming time windows and schedules - Updated .gitignore to exclude logs directories 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
34 lines
893 B
Plaintext
34 lines
893 B
Plaintext
# NVIDIA-optimized environment variables for Ready or Not
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# These are sourced before game launch
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# Enable NVIDIA GPU optimizations
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__NV_PRIME_RENDER_OFFLOAD="1"
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__GLX_VENDOR_LIBRARY_NAME="nvidia"
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# Fix for mods menu freeze - allows the agreement dialog to display properly
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PROTON_SET_GAME_DRIVE="1"
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# Audio crackling fixes for PipeWire (optimized for lower latency)
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PULSE_LATENCY_MSEC="60"
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PIPEWIRE_LATENCY="128/48000"
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# NVIDIA-specific Vulkan optimizations
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VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/nvidia_icd.json"
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# DXVK NVIDIA optimizations
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DXVK_STATE_CACHE_PATH="/tmp/dxvk-cache"
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DXVK_ASYNC="1"
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DXVK_HDR="1"
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# NVIDIA DLSS support
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PROTON_ENABLE_NVAPI="1"
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PROTON_HIDE_NVIDIA_GPU="0"
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# Memory optimizations
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PROTON_FORCE_LARGE_ADDRESS_AWARE="1"
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# Disable AMD-specific optimizations
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RADV_PERFTEST=""
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# GameScope optimizations for NVIDIA
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GAMESCOPE_LIMITER_FILE="/tmp/gamescope_limiter" |